Sword Fire: Difference between revisions

From Elwiki
(Undo revision 19904 by 173.245.52.238 (talk) I checked both in-game and the website, those are the correct variables... Unless they somehow are typos.)
(Undo revision 19931 by 173.245.48.178 (talk) They are typos, I've tested personally.)
Line 16: Line 16:
<br>
<br>


==Skill Information (NA)==


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
==Skill Information==
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Damage'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Burning Sword <br>Duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''MP'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''CD'''
|-
| style="border-style: solid; border-width: 1px;" | '''Normal'''
| style="border-style: solid; border-width: 1px;" | '''Awakening'''
| style="border-style: solid; border-width: 1px;" | '''Normal'''
| style="border-style: solid; border-width: 1px;" | '''Awakening'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" style="border-style: solid; border-width: 1px;" | 11
| rowspan="7" style="border-style: solid; border-width: 1px;" | 30 (50 on large mobs like bone dragon)
| style="border-style: solid; border-width: 1px;" | 116%
| style="border-style: solid; border-width: 1px;" | 72%
| style="border-style: solid; border-width: 1px;" rowspan="7" | 7
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10s<br>
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 139%
| style="border-style: solid; border-width: 1px;" | 87%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 162%
| style="border-style: solid; border-width: 1px;" | 101%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 185%
| style="border-style: solid; border-width: 1px;" | 116%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 219%
| style="border-style: solid; border-width: 1px;" | 137%
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" |
| style="border-style: solid; border-width: 1px;" |
|}
 
<br>
==Skill Information (KR)==


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"

Revision as of 04:07, 3 September 2011


[Special Active] Enchant your sword with the element of fire as you plunge it into the ground, causing flames to erupt around you. After the skill your sword will continue burning temporarily and will burn enemies as you attack them.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Magic Knight Lv5 60SP
SQ guide N/A



Skill Information

Skill Lv Max Hits Damage Burning Sword
Duration
MP CD
Normal Awakening Normal Awakening
1 4*x 7*x 127% 119% 8 seconds 200 10s
2 152% 143% 11 seconds
3 177% 167% 14 seconds
4 203% 191% 17 seconds
5 241% 226% 20 seconds
6 279% 262% 23 seconds
7 317% 298% 26 seconds


Tips and Details

  • Sword Fire is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • The number of hits, x, depends on the size of a mob (x=5 on very large).
  • Burn status damage is dependent on your magic attack.
  • You are vulnerable to attack once you hit the ground, and the move has a fairly long recovery time.
  • This attack can be casted on the ground and in the air.
  • The closer you are to mobs, the higher the chance of landing the maximum amount of hits. The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are stoic.
  • Stoic mobs may walk out before all the hits register.


Template:MKSkills