Talk:Salvation: Difference between revisions

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The fact it's a reusable three bead effect, which triples the duration of Noah's next bead (I tested that with Ring of Fury), is what I'd call a noteworthy benefit for solo play.  I do agree that it is much more beneficial in party play, though.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 02:27, 18 February 2021 (CET)
The fact it's a reusable three bead effect, which triples the duration of Noah's next bead (I tested that with Ring of Fury), is what I'd call a noteworthy benefit for solo play.  I do agree that it is much more beneficial in party play, though.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 02:27, 18 February 2021 (CET)
- That is still not noteworthy due to how Noah's awakening/moonlight system works. You're always reawakening well before even the very base 30s for Full Moon's proc (which has only 15 seconds cooldown) and another passive already extends his awakening duration every so often. You're not running out of awakening on NP - this passive doesn't change any of that. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 09:41, 18 February 2021 (CET)

Latest revision as of 09:41, 18 February 2021

"no noteworthy benefit when alone"

The fact it's a reusable three bead effect, which triples the duration of Noah's next bead (I tested that with Ring of Fury), is what I'd call a noteworthy benefit for solo play. I do agree that it is much more beneficial in party play, though. FlareKyn (talk) 02:27, 18 February 2021 (CET)

- That is still not noteworthy due to how Noah's awakening/moonlight system works. You're always reawakening well before even the very base 30s for Full Moon's proc (which has only 15 seconds cooldown) and another passive already extends his awakening duration every so often. You're not running out of awakening on NP - this passive doesn't change any of that. --ED Senne (talk) 09:41, 18 February 2021 (CET)