Template:Heroic Equipment Effects: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 43: Line 43:
| Party's Attack Speed +{{{A|π‘₯}}}% (Not overlapped) || Bottom Piece
| Party's Attack Speed +{{{A|π‘₯}}}% (Not overlapped) || Bottom Piece
|-
|-
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) || Gloves
| Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
|-
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) || Gloves
| Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
|-
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) || Gloves
| Upon using Strength Skill, Strength Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
|-
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) || Gloves
| Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +{{{A|π‘₯}}}% (5 Stacks) (Dungeon) <font color=red>(Not obtainable anymore)</font> || Gloves
|-
| All skill damage (Hyper Active/Wedding skill excluded) +{{{A|π‘₯}}}% || Gloves
|-
|-
| Skill Cooldown Time after 10th attack -{{{A|π‘₯}}}% (Dungeon) || Armor only
| Skill Cooldown Time after 10th attack -{{{A|π‘₯}}}% (Dungeon) || Armor only

Revision as of 05:55, 13 July 2018

π‘₯ value Limitation
11 ~ 15 Unique Weapon
6 ~ 10 Elite Weapon, Unique Armor
1 ~ 5 Elite Armor
Effect Limitation
Resistance to all attributes for 10 seconds upon attacking -π‘₯ (10 Stacks) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Ice Zone (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Poison Fog (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Sea of Flames (Not overlapped) (Dungeon) Weapon
Upon attacking, a π‘₯% chance for Gust (Not overlapped) (Dungeon) Weapon
Next attack's damage after 10th attack +π‘₯% (Dungeon) Weapon
Attack/Attacked Damage +π‘₯% (Dungeon) Top Piece
Party's Physical Attack Power +π‘₯% (Not overlapped) Bottom Piece
Party's Magical Attack Power +π‘₯% (Not overlapped) Bottom Piece
Party's Physical Defense Power +π‘₯% (Not overlapped) Bottom Piece
Party's Magical Defense Power +π‘₯% (Not overlapped) Bottom Piece
Party's Critical +π‘₯% (Not overlapped) Bottom Piece
Party's Maximize +π‘₯% (Not overlapped) Bottom Piece
Party's Additional Damage +π‘₯% (Not overlapped) Bottom Piece
Party's Damage Reduction +π‘₯% (Not overlapped) Bottom Piece
Party's Attack Speed +π‘₯% (Not overlapped) Bottom Piece
Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Strength Skill, Strength Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +π‘₯% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
All skill damage (Hyper Active/Wedding skill excluded) +π‘₯% Gloves
Skill Cooldown Time after 10th attack -π‘₯% (Dungeon) Armor only
Flexibility Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Tenacity Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Strength Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Bravery Skill Cooldown Time -π‘₯% (Max 20%) (Dungeon) Armor only
Ignores Physical Defense Power π‘₯% (Max 20%) (Dungeon) -
Ignores Magical Defense Power π‘₯% (Max 20%) (Dungeon) -
MP Cost - π‘₯% (Max: 20%) (Dungeon) -
Recovery Item Effect +π‘₯% (Dungeon) -
Item Drop Rate +π‘₯% (Dungeon) -
Debuff Effect Duration -π‘₯% (Dungeon) -
Damage upon attacking an enemy with 30% HP or less +π‘₯% (Dungeon) -
Damage received when 30% HP or less -π‘₯% (Dungeon) -
Skill Cooldown Time upon defeating a Supreme Monster -π‘₯% (Dungeon) -
Damage dealt to Boss Monsters +π‘₯% (Dungeon) -
Damage dealt by Boss Monsters -π‘₯% (Dungeon) -
Damage increase in proportion to HP lost +π‘₯% (Dungeon) -