Difference between revisions of "Template:SkillText"

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m (Text replacement - "Attack Speed" to "Action Speed")
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*Additional artillery wave if used with 6 cannonballs (1 wave max)
 
*Additional artillery wave if used with 6 cannonballs (1 wave max)
 
     | ModCarpetBombing=
 
     | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 6)
+
*2 additional submissiles per 3 cannonballs (Max 4)
 
     | ChaosCannon=
 
     | ChaosCannon=
 
*Uses 1 cannonball
 
*Uses 1 cannonball
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<font color=FFC000>'''Power of the White Tiger'''</font>
 
<font color=FFC000>'''Power of the White Tiger'''</font>
 
*Critical/Additional Damage increased by 15%
 
*Critical/Additional Damage increased by 15%
*Attack Speed increased by 10%
+
*Action Speed increased by 10%
 
*Duration: 30 Seconds
 
*Duration: 30 Seconds
 
   | FlameLotusStrike=
 
   | FlameLotusStrike=
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     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
 
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
 
     | ImpactSmash = Shockwave range is increased by 1.2 times.
 
     | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
+
     | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed.
 
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
 
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
 
     | CounterAttack=Recover 15 MP upon successful counter.
 
     | CounterAttack=Recover 15 MP upon successful counter.
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     | HeavyRailgun = Remove damage penalty.
 
     | HeavyRailgun = Remove damage penalty.
 
     | MagnumShot = Cannonball consumption reduced by 1.
 
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
+
     | TacticalField =Damage Reduction increased to 30%.
 
     | ExcitingCrash=Awakening Charge Increase increased.
 
     | ExcitingCrash=Awakening Charge Increase increased.
 
     | CannonPrison = Homing projectile travels faster.
 
     | CannonPrison = Homing projectile travels faster.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
 
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
 
     | GunGuard = Back Counter chance increased to 100%.
 
     | GunGuard = Back Counter chance increased to 100%.
     | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
+
     | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%.
 
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
 
     | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
 
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.
 
     | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%.

Revision as of 16:31, 12 February 2020