Template:SkillText: Difference between revisions
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(Just noticed this on Apsara.) |
m (Changing to NA tooltip.) |
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*Additional artillery wave if used with 6 cannonballs (1 wave max) | *Additional artillery wave if used with 6 cannonballs (1 wave max) | ||
| ModCarpetBombing= | | ModCarpetBombing= | ||
*2 additional submissiles per 3 cannonballs (Max | *2 additional submissiles per 3 cannonballs (Max 4) | ||
| ChaosCannon= | | ChaosCannon= | ||
*Uses 1 cannonball | *Uses 1 cannonball | ||
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<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| FlameLotusStrike= | | FlameLotusStrike= | ||
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*Create 1 selected [Eid]. | *Create 1 selected [Eid]. | ||
| Echo Licht = | | Echo Licht = | ||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
| Ruhig = | | Ruhig = | ||
*Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | *Randomly create [Eids] in proportion to the number of targets hit by [Cycle Projectile]. | ||
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| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | ||
| Critical = {{#switch:{{{2|}}} | | Critical = {{#switch:{{{2|}}} | ||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore | | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Energy = MP Usage increased to 100%<br>Skill will ignore | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|}}}% defense ({{{4|}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore | | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
}} | }} | ||
| Haste = Cooldown decreased to {{{2|}}}% | | Haste = Cooldown decreased to {{{2|}}}% | ||
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| Maximum Strike= | | Maximum Strike= | ||
<font color="FFC000">'''Temporal Sphere'''</font> | <font color="FFC000">'''Temporal Sphere'''</font> | ||
*Grow in size every | *Grow in size every 5 sec. Upon activation of each stage, the sphere will increase in size and range by 6%. | ||
*Skill Duration: Max 15 sec. | *Skill Duration: Max 15 sec. | ||
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | *Press the skill key again to cause the sphere to shoot forward, piercing through enemies. | ||
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*Uses one when Hyper Active skill is used. (Cannot be used without it) | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | *<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | ||
| Master = | |||
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font> | |||
| True = | | True = | ||
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | '''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>''' | ||
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| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ImpactSmash = Shockwave range is increased by 1.2 times. | | ImpactSmash = Shockwave range is increased by 1.2 times. | ||
| ArmageddonBlade = Give a 5% increase in | | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | ||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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| HeavyRailgun = Remove damage penalty. | | HeavyRailgun = Remove damage penalty. | ||
| MagnumShot = Cannonball consumption reduced by 1. | | MagnumShot = Cannonball consumption reduced by 1. | ||
| TacticalField =Damage | | TacticalField =Damage Reduction increased to 30%. | ||
| ExcitingCrash=Awakening Charge Increase increased. | | ExcitingCrash=Awakening Charge Increase increased. | ||
| CannonPrison = Homing projectile travels faster. | | CannonPrison = Homing projectile travels faster. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | ||
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| 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']] | ||
| 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']] | ||
| 9=[[Skill Quest#Master Skill Stage 2 (Level Requirement: 99)|'''Master Skill Stage 2 Quest''']] | |||
| 10=[[Skill Quest#Master Skill Stage 3 (Level Requirement: 99)|'''Master Skill Stage 3 Quest''']] | |||
| 11=[[Skill Quest#Master Skill Stage 4 (Level Requirement: 99)|'''Master Skill Stage 4 Quest''']] | |||
| Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item | ||
}} | }} | ||
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| 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict | | Fireball=[[File:Status 071.png]] : Fireballs inflict [[Status Effects|burned]] effect on enemy for one second.<br> | ||
| Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> |
Revision as of 14:27, 14 February 2020