Template:SkillText: Difference between revisions

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     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | ReflectKick = Grants Super Armor when casting.
     | ReflectiveKick = Grants Super Armor when casting.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | Hunter'sSteadiness = Grants Super Armor when casting.
     | Hunter'sSteadiness = Grants Super Armor when casting.

Revision as of 03:36, 12 October 2016