Template:SkillText: Difference between revisions
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| Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}} | ||
| #default = Damage is increased by {{{2|1.2}}} times. | | #default = Damage is increased by {{{2|1.2}}} times. | ||
| MPCooldown = Cooldown is decreased by 1 second | | MPCooldown = Cooldown is decreased by 1 second. | ||
*MP Usage is decreased by 20%. | *MP Usage is decreased by 20%. | ||
| MaxHits = Number of hits is increased. | | MaxHits = Number of hits is increased. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ServoNitro = MP gain when hit in the air increased by 15%. | |||
| NeilSniping = Recover 37 MP for each remaining shot. | |||
| C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times. | |||
| PhantomChaser = Cooldown is decreased by 3 seconds. | |||
*Speed is increased by 1.2 times. | |||
| BlazingBullet = Explosion damage changed to 100%, 66% and 33% of the original command's damage. | |||
| LimitOver = Skill damage increased by 5%. | |||
| MagneticGuard = Damage reduction and magical attack increased by 5%. | |||
}} | }} | ||
Revision as of 05:35, 17 October 2016