Template:SkillText: Difference between revisions

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     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | MPCooldown = Cooldown is decreased by 1 second
     | MPCooldown = Cooldown is decreased by 1 second.
*MP Usage is decreased by 20%.
*MP Usage is decreased by 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Number of hits is increased.
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     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
    | ServoNitro = MP gain when hit in the air increased by 15%.
    | NeilSniping = Recover 37 MP for each remaining shot.
    | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times.
    | PhantomChaser = Cooldown is decreased by 3 seconds.
*Speed is increased by 1.2 times.
    | BlazingBullet = Explosion damage changed to 100%, 66% and 33% of the original command's damage.
    | LimitOver = Skill damage increased by 5%.
    | MagneticGuard = Damage reduction and magical attack increased by 5%.
     }}
     }}



Revision as of 05:35, 17 October 2016