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*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
  | CruelSlayer=
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]
When the passive activates, the MP cost of the next active is reduced.
  | BrutalSlayer=
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
}}<noinclude>
}}<noinclude>
== Aisha ==
== Aisha ==
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
   | Aer= <font color="blue">'''[Aer Skill]'''</font>
   | Aer= <font color="blue">'''[Aer Skill]'''</font>
   | Mater= <font color="#ECCC72">'''[Mater Skill]'''</font>
   | Mater= <font color="#ECCC72">'''[Mater Skill]'''</font>
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'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
  | Nature Immersion=
'''<font color="8cae50">[Nature Immersion]</font>'''
*Additional attacks from skills using Nature's Force (NF) will activate as double attack
}}<noinclude>
}}<noinclude>
== Raven ==
== Raven ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
  | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
<font color="FF4444">'''Overheat'''</font>
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'''<font color="FF4444">Core Activation Skill</font>'''
'''<font color="FF4444">Core Activation Skill</font>'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
  | CoreActivationIT=
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>'''
*L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
  | Summon=
{{#switch:{{{2|}}}
    | Ferdinand=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Fully immune in dungeons and has HP equal to 100% of the caster's in PvP.
*While summoned, uses 'Finisher' if the summon's health reaches 0 or the skill key is pressed again
    | Sentry=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's and does not inflict hitstun in PvP.
    | #default=
'''<font color="FFCC00">{{{2|}}}</font>'''
*Follows the caster for a certain duration and attacks nearby enemies.
*Has HP equal to 25% of the caster's in PvP.
  }}
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
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*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
*Skill reacts to multiple Force Fields (Large Force Field + Normal Force Field)
}}
}}
  | FusionField=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
}}<noinclude>
}}<noinclude>
== Chung ==
== Chung ==
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.
}}<noinclude>
}}<noinclude>
== Ara ==
== Ara ==
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*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
     }}
     }}
  | SurvivalInstinct=
Survival Instinct
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
  | BackwardsFlowingBlood=
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
  | BloodSmelling=
Blood Smelling
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target.
  | CriticalHit=
Critical Hit
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
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<font color="FFC000">'''Teleport'''</font>
<font color="FFC000">'''Teleport'''</font>
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
  | Hallucination=
*[[Status Effects|Illusion of Fire]]: 10 Seconds of Burning Damage.
*[[Status Effects|Illusion of Water]]: 10 Seconds of Weakness, Attack/Movement Speed Decreased, Jump speed increased.
*[[Status Effects|Illusion of Poison]]: 10 Seconds of Poison Damage, Movement/Jump Speed decreased.
  | Reverse Gravitational Field=
<font color="FFC000">'''Reverse Gravitational Field'''</font>
*Maintains Gravitational Field in a super armor state while holding skill key.
*Consumes 5 MP per additional hit. (Max 6 hit)
}}<noinclude>
}}<noinclude>
== Lu/Ciel ==
== Lu/Ciel ==
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     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
}}
}}
  | Chain=
<font color="FFC000">'''Chain Skill'''</font>
*{{#switch:{{{2|}}}
    | Ruinous Impact=Consecutively press the skill key to automatically cast the [[Dark Crescent]] skill. (Must have acquired the skill)
    | Demonic Breath=Press the skill key during the Breath to activate [[Eschaton]]. (Must have acquired the skill)
    | Fantasy Impromptu=Press the skill key again to automatically activate [[Fantasy Impromptu - 2nd Movement]]. (Must have acquired the skill)
    }}
  | Dancing Blade=
<font color="FFC000">'''Chase'''</font>
*Press the skill key again within 1 second to activate it again (Max 2 times)
*MP Consumption: 90 (First cast) > 60 > 30
  | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
*Maximize and Natural HP/MP Recovery is increased.
}}<noinclude>
}}<noinclude>
== Rose ==
== Rose ==
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<font color="FFCC00">'''Weapon Switch'''</font>
<font color="FFCC00">'''Weapon Switch'''</font>
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
| Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
*Upon successful revolver hit, shoot from behind the enemy.
*Upon a failed hit, recover half of the consumed ECP.
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
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*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflicts [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
     }}
     }}
  | Henir Release=
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
    | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
    | Brechen=Dark Chaos damage is increased by 1.3 times.
    | Gottvergessen Sense=damage is increased up to 1.3 times depending on your max MP.
    | Totentanz=awakening duration is increased by 1 second per hit enemy.
    | Abgrund=obtain 1 Absorption everytime the projectile explodes.
    | Chaos Feld=3 MP is burned per hit.
    | Befeiung Feld=each enemy that has been hit successfully will increase [Released Power] by 1 stack.
    }}
  | Shining Presence=
Edel Eid Effect
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased.
  | Harmony=
Harmony
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Wille]: Target Area Increase 20%
}}<noinclude>
}}<noinclude>
== Laby ==
== Laby ==
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   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 2 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
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== Noah ==
== Noah ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
  | Obsidian Darkness = <font color="#abc3f4">'''[Obsidian Darkness]'''</font><br>{{#switch:{{{2|}}}
    | Slice and Dice=Upon casting darkness, a shadow will attack the area at the same time.
    | Instant Opening=The shadow will attack the opening at the same time.
*[Instant Opening] ignores defense.
    | Shadow Ambush=The shadow attacks the enemy at the same time.
    | Sharp Wound=The shadow throws a shadow boomerang from the other side.
    | Pursuit=Number of shadows chasing the enemy increases.
    | New Moon's Shadow=The shadow will spread from all sides and come back.
    | Shadow Fang=Dark shadow will attack the enemies together.
    | Silent Abyss=When the shadow attacks the enemy, another shadow will fall to deal additional damage.
    | Mod Silent Abyss=The shadow shoots shadow energy from the ripped space.
  }}
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
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   | Rest = <font color="#6495ED">'''[Rest]'''</font>
   | Rest = <font color="#6495ED">'''[Rest]'''</font>
*Protect with the Relic of Rest.
*Protect with the Relic of Rest.
   | Benediction = [Benediction]
   | Benediction =  
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Gauge/ECP/Power Gauge/Sentimental Points/Obsidian Points
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
*This ability has top priority over other resurrection skills.
*Records up to 50% of Maximum HP in dungeons, and up to 30% of Maximum HP in the arena.
*If a player is resurrected with the [Benediction] buff, they will have the [Traces of Benediction] debuff for 50 seconds (120 seconds in PvP).
*Cannot be applied at the same time as [[Seal of Time]].
}}<noinclude>
}}<noinclude>
== Skill Traits ==
== Skill Traits ==
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     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*Upon a failed hit, ECP recovery is increased to 75%
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
*On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].

Revision as of 08:28, 11 December 2021

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other