Template:SkillText: Difference between revisions
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Destruction = | | Destruction = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}} | ||
*Attack Power ↑ when Destruction is activated | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword| | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}} | ||
*MP consumption ↓ MP gains ↑ when Vitality is activated | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Memorize = | | Memorize = | ||
'''[[Memorize| | '''[[Memorize|{{color|#d4b5ff|Available for Memorize}}]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | *Press '''V''' to activate the memorized skills in order. | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Nature = | | Nature = | ||
'''[[Nature's Force System| | '''[[Nature's Force System|{{color|#00FF24|NF Consumption Skill}}]]''' | ||
*Uses {{{2|}}} NF on hit | *Uses {{{2|}}} NF on hit | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Overheat = | | Overheat = | ||
{{color|#FF4444|'''Overheat'''}} | |||
*Uses HP to increase. | *Uses HP to increase. | ||
*Activate by repeated presses of the skill key. | *Activate by repeated presses of the skill key. | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| CoreActivation= | | CoreActivation= | ||
''' | '''{{color|#FF4444|Core Activation Skill}}''' | ||
*Successful attack made during Awakening will activate the Core Attack. | *Successful attack made during Awakening will activate the Core Attack. | ||
| ForceField = | | ForceField = | ||
{{color|#33FFFF|'''Force Field Skill'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| SweepRolling=Skill reacts to Force Fields (After being fired) | | SweepRolling=Skill reacts to Force Fields (After being fired) | ||
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}} | }} | ||
| MultiForceField = | | MultiForceField = | ||
{{color|#33FFFF|'''Multi-Force Field Skill'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| FinalStrike= | | FinalStrike= | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Cannonball = | | Cannonball = | ||
{{color|#33FFFF|'''Cannonball Consumption'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | | 1= | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| AdditionEnergy = | | AdditionEnergy = | ||
{{color|#FFC000|'''Additional Energy Consumption'''}} | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | *Uses 0~{{{2|}}} Energy (Can be used even without Energy) | ||
| AdditionalEnergy = | | AdditionalEnergy = | ||
{{color|#FFC000|'''Additional Energy'''}} | |||
*Consume up to {{{2|}}} Energy while holding down the skill key. | *Consume up to {{{2|}}} Energy while holding down the skill key. | ||
| EnergyConsume = | | EnergyConsume = | ||
{{color|#FFC000|'''Energy Consumption'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| all= | | all= | ||
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}} | }} | ||
| EnergyGain = | | EnergyGain = | ||
{{color|#FFC000|'''Energy Gain'''}} | |||
*Gain {{{2|}}} Energy | *Gain {{{2|}}} Energy | ||
| EnergyConvert = | | EnergyConvert = | ||
{{color|#FFC000|'''Energy Conversion'''}} | |||
*Gain {{{2|}}} Energy by cancelling this skill | *Gain {{{2|}}} Energy by cancelling this skill | ||
| EnergyDrain = | | EnergyDrain = | ||
{{color|#FFC000|'''Energy Drain'''}} | |||
*Drain 1 Energy per enemy hit ({{{2|}}} Max) | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| ArtStance = | | ArtStance = | ||
{{color|#00FF24|'''{{{2|}}} Arts'''}} | |||
*Repeatedly press skill key to activate '{{#switch:{{{2|}}} | *Repeatedly press skill key to activate '{{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
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| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Secret Dragon Arts - 'Blast'| | '''[[Secret Dragon Arts - 'Blast'|{{color|#00FF24|Secret Dragon Arts - 'Blast'}}]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Secret Tiger Arts - 'Fierce Tiger'| | '''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00FF24|Secret Tiger Arts - 'Fierce Tiger'}}]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Secret Wolf Arts - 'Killing Howl'| | '''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00FF24|Secret Wolf Arts - 'Killing Howl'}}]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Secret Rakshasa Arts - 'Purgatory'| | '''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00FF24|Secret Rakshasa Arts - 'Purgatory'}}]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'| | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00FF24|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Secret Phantom Fox Arts - 'Pulverization'| | '''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00FF24|Secret Phantom Fox Arts - 'Pulverization'}}]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
| Burning Flame= | | Burning Flame= | ||
'''[[Secret Burning Flame Arts - 'Rain'| | '''[[Secret Burning Flame Arts - 'Rain'|{{color|#00FF24|Secret Burning Flame Arts - 'Rain'}}]]''' | ||
*Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode. | *Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode. | ||
*Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | *Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}. | ||
| Black Tortoise= | | Black Tortoise= | ||
'''[[Secret Black Tortoise Arts - 'Smash'| | '''[[Secret Black Tortoise Arts - 'Smash'|{{color|#00FF24|Secret Black Tortoise Arts - 'Smash'}}]]''' | ||
*Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode. | *Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode. | ||
}} | }} | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| BloodHit= | | BloodHit= | ||
''' | '''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}''' | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| InjectionStigma = | | InjectionStigma = | ||
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}} | }} | ||
| Annihilation = | | Annihilation = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Consumes | *Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}} | ||
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System| | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*Consumes | *Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}} | ||
*MP Cost ↓ Cooldown ↓ when Gale is activated | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| DMP Usage= | | DMP Usage= | ||
{{color|#00FF24|'''Dynamo Mutation Point'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Aiming Nova = | | Aiming Nova = | ||
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}}<br>(Skill can be used without Mutation Points) | }}<br>(Skill can be used without Mutation Points) | ||
| DP Recovery Skill={{#switch:{{{2|}}} | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= | | Pulse Cannon= {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 20 DP will be recovered. | ||
| Stasis Field= | | Stasis Field= {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = | | #default = {{color|#4488FF|'''DP Recovery Skill'''}} | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
}} | }} | ||
| DP Using Skill = | | DP Using Skill = | ||
{{color|#4488FF|'''DP Using Skill'''}} | |||
*Consumes DP upon use. | *Consumes DP upon use. | ||
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening). | *Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening). | ||
| Nasod Armor Combo= | | Nasod Armor Combo= | ||
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}} | |||
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | *Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening) | ||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
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}} | }} | ||
| Drone Activator= | | Drone Activator= | ||
{{color|#4488FF|'''Influenced by [[Install - Drone Activator|{{color|#"4488FF"|Drone Activator}}]]'''}} | |||
*Fires automatically at a marked target and inflict 20% more damage. | *Fires automatically at a marked target and inflict 20% more damage. | ||
| Dynamo Factory= | | Dynamo Factory= | ||
{{color|#FFC000|'''Dynamo Factory Mode'''}} | |||
* | *{{color|#FF4444|Dynamo Factory activation: 30 DP}} | ||
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | *If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode. | ||
*Use "{{{2|}}}" if in {{{2|}}} mode. | *Use "{{{2|}}}" if in {{{2|}}} mode. | ||
*If another mode is already active, the mode will be switched and you will receive 1 | *If another mode is already active, the mode will be switched and you will receive 1 {{color|#00FF24|Dynamo mutation point}}. | ||
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}} | *<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}} | ||
| Shooting Chaser=130 | | Shooting Chaser=130 | ||
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| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}} | |||
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | *Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | *Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | ||
| P= | | P= | ||
{{color|#FFC000|'''Overlimit'''}} | |||
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | *Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening). | ||
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | *Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening). | ||
| #default= | | #default= | ||
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|{{color|#"4488FF"|Time Tracer}}]] Only)|}}'''}} | |||
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | *Dynamo Configuration Mode (Awakening), consumes DP for instead of MP. | ||
}} | }} | ||
| Nasod Armor Teleport= | | Nasod Armor Teleport= | ||
{{color|#FFC000|'''Teleport'''}} | |||
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | *Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening). | ||
}}<noinclude> | }}<noinclude> | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Ciel = | | Ciel = | ||
{{color|#4488ff|'''Switching Skill (Ciel)'''}} | |||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching. | ||
| Lu = | | Lu = | ||
{{color|#FF4444|'''Switching Skill (Lu)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching. | ||
| LuCiel = | | LuCiel = | ||
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}} | |||
* | *{{color|#FF4444|Ciel will switch to Lu}} when skill is used. | ||
* | *{{color|#4488ff|Lu will switch to Ciel}} when skill is used. | ||
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching. | *Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching. | ||
| Combination = | | Combination = | ||
{{color|#00FF24|'''Combination Skill'''}} | |||
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}} | *Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}} | ||
| Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]]) | | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]]) | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| ECP Skill= | | ECP Skill= | ||
{{color|#4488ff|'''ECP Using Skill'''}} | |||
*Consumes ECP instead of MP. | *Consumes ECP instead of MP. | ||
*Upon activating Over Strike, skill cannot be used. | *Upon activating Over Strike, skill cannot be used. | ||
| Over Strike= | | Over Strike= | ||
'''[[ECP System#Over Strike| | '''[[ECP System#Over Strike|{{color|#FF0000|Over Strike}}]]''' | ||
*Upon activating Over Strike, skill attack power increases. | *Upon activating Over Strike, skill attack power increases. | ||
| Weapon Switch= | | Weapon Switch= | ||
{{color|#FFCC00|'''Weapon Switch'''}} | |||
*Switches to [{{{2|}}}] immediately upon cast. | *Switches to [{{{2|}}}] immediately upon cast. | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | |||
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | *For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect. | ||
| Attributed Bullets= | | Attributed Bullets= | ||
{{color|#FFCC00|'''Attributed Bullets'''}} | |||
*[[Rising Shot|Silver Bullet]] | *[[Rising Shot|Silver Bullet]] | ||
*[[Freezing Bullet]] | *[[Freezing Bullet]] | ||
*[[Blazing Bullet]] | *[[Blazing Bullet]] | ||
| Grenade Skills= | | Grenade Skills= | ||
{{color|#FFCC00|'''Grenade Skills'''}} | |||
*[[G-35L Flash Grenade]] | *[[G-35L Flash Grenade]] | ||
*[[G-18C Freezing Grenade]] | *[[G-18C Freezing Grenade]] | ||
*[[G-96 Pressure Grenade]] | *[[G-96 Pressure Grenade]] | ||
| Robot Bomb Reaction Skill= | | Robot Bomb Reaction Skill= | ||
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}} | |||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| KS-83=Explodes immediately when [[Robot Detonation]] is used. | | KS-83=Explodes immediately when [[Robot Detonation]] is used. | ||
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}} | }} | ||
| Robot Detonation= | | Robot Detonation= | ||
{{color|#FFCC00|'''Robot Detonation'''}} | |||
*Connect with [Robot Detonation Reaction Skill]. | *Connect with [Robot Detonation Reaction Skill]. | ||
| G Transform Mode= | | G Transform Mode= | ||
{{color|#00FF24|'''G Transform Mode'''}} | |||
*Consumes 15 ECP to activate transform standby. | *Consumes 15 ECP to activate transform standby. | ||
*During transformation, {{#switch:{{{2|}}} | *During transformation, {{#switch:{{{2|}}} | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Chant = | | Chant = | ||
{{color|#ffcc66|'''Chant Skill'''}} | |||
*Responds to [Eid], the essence of the communion with the El. | *Responds to [Eid], the essence of the communion with the El. | ||
| Projection = | | Projection = | ||
{{color|#4488FF|'''Projection Skill'''}} | |||
*Skill uses projected weapon created from the borrowed power of god | *Skill uses projected weapon created from the borrowed power of god | ||
| Eid={{#switch:{{{2|}}} | | Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#ffcc66|'''Eid'''}} | |||
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect. | *When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect. | ||
**[Eid:Mut]: Increase Damage and ignore Guard. | **[Eid:Mut]: Increase Damage and ignore Guard. | ||
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*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | *[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
{{color|#ffcc66|'''Eid : Creation'''}} | |||
{{#switch:{{{3|}}} | {{#switch:{{{3|}}} | ||
| Eid Weise = | | Eid Weise = | ||
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}} | }} | ||
| #default = | | #default = | ||
{{color|#ffcc66|'''Eid : Cycle'''}} | |||
*Consume 1 of the most recent [Eid]. | *Consume 1 of the most recent [Eid]. | ||
*Applies the effect of the consumed [Eid]. | *Applies the effect of the consumed [Eid]. | ||
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| Edel Eid={{#switch:{{{2|}}} | | Edel Eid={{#switch:{{{2|}}} | ||
| P = | | P = | ||
{{color|#33cccc|'''Edel Eid'''}} | |||
*Requires 3 identical [Eids]. | *Requires 3 identical [Eids]. | ||
*Changes the form of skills that respond to [Edel Eid]. | *Changes the form of skills that respond to [Edel Eid]. | ||
| #default= | | #default= | ||
{{color|#33cccc|'''[Edel Eid Response Skill]'''}} | |||
*Consume a [Edel Eid]. | *Consume a [Edel Eid]. | ||
*The skill will transform when different kinds of [Edel Eids] are consumed. | *The skill will transform when different kinds of [Edel Eids] are consumed. | ||
}} | }} | ||
| Swaying El= | | Swaying El= | ||
{{color|#ffff99|'''Swaying El Keim'''}} | |||
{{#switch:{{{2|}}} | {{#switch:{{{2|}}} | ||
| P = | | P = | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Yucky! = | | Yucky! = | ||
{{color|#ff2bad|'''[Yucky!]'''}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds. | |||
| I'm Helping! = | | I'm Helping! = {{color|##ff2bad|'''[Need Help, Laby?]'''}}<br>{{#switch:{{{2|}}} | ||
| Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes. | ||
| Milky Way = Decrease Attack Power and Defense when hit by starlight. | | Milky Way = Decrease Attack Power and Defense when hit by starlight. | ||
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}} | }} | ||
| Laby's Friend? = | | Laby's Friend? = | ||
{{color|#fa77ba|'''[Laby's Friend?]'''}}<br>Summoned Memory of the Forest will react. | |||
| See You Next Time = [See You Next Time] | | See You Next Time = [See You Next Time] | ||
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | *When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP) | ||
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== Noah == | == Noah == | ||
</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| Horoscope = | | Horoscope = {{color|##ECCC72|'''[Horoscope Skill]'''}} | ||
| Blessing of Moonlight = | | Blessing of Moonlight = {{color|##00BFFF|'''[Blessing of Moonlight]'''}} | ||
*Upon awakening, enhance skill effect depending on the shape of the moon. | *Upon awakening, enhance skill effect depending on the shape of the moon. | ||
| Confession = | | Confession = {{color|##6495ED|'''[Confession]'''}} | ||
*Bring down judgment with the Relic of Confession. | *Bring down judgment with the Relic of Confession. | ||
| Rest = | | Rest = {{color|##6495ED|'''[Rest]'''}} | ||
*Protect with the Relic of Rest. | *Protect with the Relic of Rest. | ||
| Benediction = | | Benediction = | ||
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</noinclude>{{#switch: {{{1|}}} | </noinclude>{{#switch: {{{1|}}} | ||
| ElEssence = | | ElEssence = | ||
''' | '''{{color|#00FF24|Requires 1 [[El's Essence|{{color|#"00FF24"|El's Essence}}]] (Item)}}''' | ||
*Uses one when Hyper Active skill is used. (Cannot be used without it) | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
* | *{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence. | ||
| Master = | | Master = | ||
{{color|##4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}} | |||
| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | ||
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| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System| | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System| | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
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| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge| | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Points'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br> | ||
| Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> | | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br> |
Revision as of 18:43, 6 March 2022
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.