Template:SkillText: Difference between revisions

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   | Gigantic = Skill size increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|80}}}}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|80}}}}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|}}}}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|80}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
Line 538: Line 538:
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Critical = {{#switch:{{{MP|{{{2|}}}}}}
   | Critical = {{#switch:{{{MP|{{{2|120}}}}}}
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|120}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
Line 545: Line 545:
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}}  
   | Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}}  
     | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|{{{MP|}}}}}}}}}% of the ECP Usage
     | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
     | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
   }}
   }}

Revision as of 19:02, 14 January 2023

This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, and miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.

Elsword

Aisha

Rena

Raven

Eve

Chung

Ara

Elesis

Add

Lu/Ciel

Rose

Ain

Laby

Noah

Skill Traits

Final Enhanced

Other