Template:SkillText/vi: Difference between revisions

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m (Text replacement - "Curse" to "{{se||Curse}}")
m (Text replacement - "Bleed" to "{{se||Bleed}}")
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  | RevolverMastery=
  | RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
*On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}}
*When hit from behind, skill can be used. (Super Armor when used)
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
*If activated when hit from behind, cooldown is doubled.
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     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.


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*Skill action speed increased by 1.3 times.
*Skill action speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
*'''Burn''' debuff duration is increased.

Revision as of 03:13, 18 April 2023