Template:SpecialAbilities: Difference between revisions

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Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 10 bead gauge.


Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which costs 2 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 2 Spirit Energy instead (-2 from using Shadow Knot +4 from cancel bonus as stated in description).
Ara is able to cancel certain Active/Special Active skills by using any other skill (excluding [[Repel]] and [[Tempest Dance|evacuation skill]]) right before the previous skill used ends. This will cancel the skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which costs 2 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 2 Spirit Energy instead (-2 from using Shadoweave +4 from cancel bonus as stated in description).
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
'''[[Chivalry System|Chivalry]]'''
'''[[Chivalry System|Chivalry]]'''