Titles/Varnimyr

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Icon Title Discovery Obtain Description Stats
Open Fire Defeat Chaos Circle 50 times Defeat Chaos Circle 700 times Watch out! Chaos Circles will open fire. Upon attacking, 5% chance to begin Chaos Circle bombardment at the target.
Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. (Cooldown 30 sec.)
Entrance to the Demon Realm Clear Labyrinth of Ruin and achieving all of the following once:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
Clear Labyrinth of Ruin and achieving all of the following 100 times:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
The door to the Demon Realm is at the end of this labyrinth. Adaptation +2% (Dungeon)
MP Cost -3%
All Skill Cooldown -3%
Sentinel Unit Clear Guardian's Forest and achieving all of the following once:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Clear Guardian's Forest and achieving all of the following 100 times:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. Adaptation +2% (Dungeon)
Upon attacking, 3% chance of arrow attack from Sentinel Unit.
Forginay's Fruit Defeat Forginay once Defeat Forginay 100 times The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon)
When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Match)
Key to Victory Defeat Sentinel Guardians once Defeat Sentinel Guardians 50 times Key to Victory? It's simple. Know your enemies' weakness and survive. Damage dealt to Boss Monsters +10% (Dungeon)
Recovery Item Effectiveness +5% (Dungeon)
Adaptation +2% (Dungeon)
Critical Presence Clear Dark Elves' Outpost 3 times Defeat Trap Device 1000 times A title given to adventurers that showed distinct presence by destroying or falling into traps. Critical +5%
Critical Damage +5%
Damage Received from Critical Hits +10%
Renowned Hero Clear Forsaken Spirit Asylum Once Clear Forsaken Spirit Asylum 50 times Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. Damage Reduction +3%
Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks)
Corrupt Identity Clear Forsaken Spirit Asylum 3 times Clear Forsaken Spirit Asylum 100 times Whose side am I on? Mine? Yours? Adaptation +2% (Dungeon)
Physical/Magical Attack increase by 5% when there is more than 200 MP
Drifter Clear Shadow Vein Once Clear Shadow Vein 50 times You just drift around Shadow Vein not knowing what can be obtained. Adaptation +3% (Dungeon)
Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon)
Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Match)
MP Cost -5% (Dungeon)
Mark of Greed Clear Shadow Vein 5 times without consuming Resurrection Stones Clear Shadow Vein with 30 hits or less 100 times Nothing else mattered. Only finding the most beautiful and mystical gems. Max HP -10%
Max MP +50