Trapping Arrow: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Skill Level'''</center>
! align="center" rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''
! colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Arrow Blast'''</center>
! align="center" colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Arrow Blast'''
! colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Traps'''</center>
! align="center" colspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Traps'''
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''MP'''</center>
! align="center" rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''MP'''
! rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Cooldown'''</center>
! align="center" rowspan="2"  style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Blast Damage <br> (Physical)'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Blast Damage <br> (Physical)'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Hits'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Trap Damage <br> (Physical)'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Trap Damage <br> (Physical)'''
| style="border-style: solid; border-width: 1px; background-color:lightgreen" | <center>'''Trap Number'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Trap Number'''
|-
|-
| style="border-style: solid; border-width: 1px" | <center>1</center>
| align="center" style="border-style: solid; border-width: 1px" | 1  
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%  
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>7 Hits</center>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" | 7 Hits
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%  
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>5 Traps</center>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" | 5 Traps
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>200MP</center>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" | 200MP
| rowspan="5"  style="border-style: solid; border-width: 1px" | <center>10 Seconds</center>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" | 10 Seconds
|-
|-
| style="border-style: solid; border-width: 1px" | <center>2</center>
| align="center" style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%
|-
|-
| style="border-style: solid; border-width: 1px" | <center>3</center>
| align="center" style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%  
|-
|-
| style="border-style: solid; border-width: 1px" | <center>4</center>
| align="center" style="border-style: solid; border-width: 1px" | 4
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%  
| style="border-style: solid; border-width: 1px" | <center>???%</center>
| align="center" style="border-style: solid; border-width: 1px" | ???%  
|-
|-
| style="border-style: solid; border-width: 1px" | <center>5 (M)</center>
| align="center" style="border-style: solid; border-width: 1px" | 5 (M)  
| style="border-style: solid; border-width: 1px" | <center>998%</center>
| align="center" style="border-style: solid; border-width: 1px" | 998%  
| style="border-style: solid; border-width: 1px" | <center>499%</center>
| align="center" style="border-style: solid; border-width: 1px" | 499%  
|}
|}
<br>
<br>
== Tips and Details ==
== Tips and Details ==
* Each Trap does 2 Hits
* Each Trap does 2 Hits

Revision as of 05:38, 26 January 2012


[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed.


Requirements

Class
Master
Skill Points Required
Trapping Ranger
Lv5
45SP


Skill Information

Skill Level Arrow Blast Traps MP Cooldown
Blast Damage
(Physical)
Hits Trap Damage
(Physical)
Trap Number
1 ???% 7 Hits ???% 5 Traps 200MP 10 Seconds
2 ???% ???%
3 ???% ???%
4 ???% ???%
5 (M) 998% 499%


Tips and Details

  • Each Trap does 2 Hits
  • Players can repeatedly get "carried" by each Trap when hit by the easternmost one, dealing maximum damage.

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