User:Bluhen/Sandbox3: Difference between revisions

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{{se|601|Status|font=bold italic}}
==Effect conditions template==
==Effect conditions template==
# (when using [element] attributed weapon) | (only applies to current weapon attributes)
# (when using [element] attributed weapon) | (only applies to current weapon attributes)

Revision as of 19:10, 27 November 2022

 Self BuffStatusSelf BuffStatus

Effect conditions template

  1. (when using [element] attributed weapon) | (only applies to current weapon attributes)
  2. (Cooldown: X sec./min.)
  3. (Cannot be overlapped)
  4. (Dungeon) | (Match)


{{idkname
  |element=wind|light|dark|water|fire|nature|any
  |cd=X
  |notov
  |dungeon
  |match
}}

Discovery/Unlocking requirements template

  • Achieve Level X
  • Clear [dungeon] X time[s]
    • Achieve X rank [or higher]
    • Clear within X minute[s] Y second[s]
    • Clear without using Resurrection Stones
    • Take X hit[s] [or less] [from source] [in dungeon|field]
    • Clear using at least X Resurrection Stones in a single run (Never Give Up)
  • Defeat [mob] [special condition] X [times]
  • Defeat X [region Region] [mob|enemies] [in dungeon|field]
    • * X [mob] ...
  • Obtain [title] title
  • Feed X [rarity] grade equipment to your pet

continue from hamel

if X > 1, add "s" at the end of stuff (set this in a #var prob) if X = 1, replace to "once"