User talk:ED Senne: Difference between revisions

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== About Noblesse ==
fuck you
 
I don't know if it can actually be said that her gauntlets are no longer active weapons.  I did get the point of her skills from RG-onward appearing to rely on them, but she never actually puts them away in any of her new skills and combos.  While it could be taken as her using them to amplify them, it could equally be possible that she's unable to use the attacks without them, unless KoG themselves confirmed either to be true.  Also, I just looked at Noblesse's Backstory, and it doesn't actually say that she got her power back, so it's equally possible that her Noblesse power is something she developed with Ciel and her Gauntlets, and not her original power from before she was sealed away.
 
 
--The backstory most definitely says she gets her original powers back...<br>
"With substantial help from Ciel, Lu finally '''gets back''' her authority in the demon realm. She can now control evil spirits with the astounding power of her lineage."<br>
"Huhuhu, observe how much power I '''recovered''' thanks to Ciel."<br>
She's also the only Lu to naturally get quite a bit taller again, Chiliarch and regular Diabla stay as small as base.<br>
The point is, she never uses her gauntlets actively as a weapon of their own anymore. It's comparable to BM, who obviously still has his claw, but he neither relies on it nor uses it actively anymore. Even the one new combo that still involves it (black hole thing) doesnt have Raven actually attack with it.
As for her not putting them away during attacks, that's simply a technical limitation. There's a lot of classes that realistically should be fighting differently simply because of their weapon, or where something should/shouldn't be there all the time. RG's blaster is always on his back, just not shown. CAv and BH both should be fighting one-handed, their weapon is a regular sword and not a claymore. NB's Spears, DL's Knives, DM's Sniper etc are all hardly used because they can't really rework every single combo before that to fit their new weapon of choice. DL especially would be using only one gunblade + knives if it was accurate to his artwork. But they obviously can't really make that happen ingame.
 
--Characters have been shown to be wrong about what they think in the past, and Lu would be no exception to that.  Also, note how the only point that she "recovered her power" is mentioned is from Lu's dialogue.  And her authority is not directly linked to her original power, so that argument falls flat.
 
I'm not trying to say that you're completely wrong, I just feel like it's too much of an assumption at this point of time.
 
--I just thought of another point.  You know how after we heal, we say we've "recovered", even if what we're healing from is a scar of some kind?  But the fact is, the cells that cover the scars actually aren't the same cells we used to have, and yet we still say we've "recovered", so in a similar sense, Lu could be saying that she "recovered" her power, but it could actually just be "rebuilt" power, like how our bodies make new cells to replace the ones we lose.
 
--
It only needs to be mentioned once for it to be canon. Since Lu says she recovered her powers, that's what happened, no ifs about it. And no, it's not just an NA thing, she says the same in KR.
The cell analogy is a real stretch...
 
== Comment on Gyro Kick multihit ==
 
No, I did not mistake it. I'd seen it happen several times in pvp and in PvE as well, and it was actually visible in the video before it was replaced with a streamlined version. Since the most recent patch, it seems that it has been silently removed or has become significantly harder to do; more likely it was removed as it doesn't seem it was intended behavior, but it wasn't something major enough to announce as a bugfix.
 
---It's impossible to tell if there was any multihits in your video because you're attacking 5 monkeys within very close proximity of eachother. I've been examining streams and videos of WS with Gyro Kick right after patch went live and I cannot see any multihits anywhere. It's not a recent change...
 
I wish I'd recorded it. However, I also went to look over everything for alternative explanations and nothing really makes sense. Maybe it was lag? -shrugs- I have actually seen it double hit multiple times for full damage in pvp though, which is a guaranteed instant kill when it does happen. I suppose it must be my armor's double hit chance effect activating there, though, as opposed to the other anomaly I was seeing. I don't intend to put the tip back since I haven't observed the phenomenon since one of the emergency maints they had when it went live, but I was curious as to possible explanations for what I saw. However, as recently as this morning, about 10 hours ago I watched it double hit in pvp. Guess it was my armor.
 
== About Innocent ==
 
Please see this if you didn't see it: [[Talk:Innocent]] - [[User:Antiaris|Antiaris]] ([[User talk:Antiaris|talk]]) 11:20, 29 December 2017 (UTC)
 
== Dungeon Modifiers? ==
 
What do you mean by that?
 
-- Lu's damage is extremely irregular compared to everyone else on certain commands. Whereas calculating % for other characters will always result in a value ending in X.9XXXX (ie 272.932574 => 273%), Lu's do not. As happens to be the case, the gap between her attacks that have this hidden modifier and those that don't is much lower in PvP, implying these are specifically dungeon-related damage boosts innate to the character (which isn't unique to her actually, Chung used to have them too, maybe even still does).
We used to list them next to the values (ie her first Z is x1.1, her second Z is x1.5 etc). I'm not sure why that was removed (clutter maybe?) but they ended up being incorporated into the % on the page, PvP accuracy be damned, apparently. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 21:08, 3 January 2018 (UTC)

Revision as of 13:09, 10 January 2018

fuck you