Vibe Shot: Difference between revisions
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| [[Image:SI VIBRATIONSHOT.png]] | | [[Image:SI VIBRATIONSHOT.png]] | ||
| '''[Passive]''' | | '''[Passive]''' Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP. | ||
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<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP | ! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3 | | align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3 | ||
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*The vibrations add to Rena's awakening gauge like a regular hit. | *The vibrations add to Rena's awakening gauge like a regular hit. | ||
*The vibrations cannot trigger elemental effects on weapons. | *The vibrations cannot trigger elemental effects on weapons. | ||
* | *The vibration will gain the damage boost from [[Arrow Mastery]]. | ||
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong' | **The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'. | ||
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per proc due to hit mechanics. | |||
*When used with Siege | |||
<br> | <br> | ||
Revision as of 00:29, 6 March 2016
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
Skill Level | Character Level | Chance Of Effect |
Damage (Magical) |
MP Gain Increase |
Max Number of Targets |
---|---|---|---|---|---|
1 | 60 | 15% | 277% | +1% | 3 |
2 | 66 | +3% | |||
3 | 68 | +5% |
Tips and Details
- The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
- The vibration will gain the damage boost from Arrow Mastery.
- The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
- When used with Siege , the vibrations will often occur multiple times in a row per proc due to hit mechanics.
Updates
- 07/04/2013 KR
- Vibe Shot now also increases MP gain on hits. Similar effect to Nature's Sense but half the effectiveness.
- 06/25/2014 NA
- Vibe Shot damage fixed to deal the damage written.
- 02/05/2015 KR
- Chance of Effect decreased.
- MP Regen when Hit decreased.
- 07/23/2015 KR
- Hitstun increased.
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 신동 사격 | Vibration Shot |
Japan | 振動射撃 | Vibrating Shot |
France | Flèche vibrante | Vibrating Arrow |
United Kingdom | Vibrating Arrow |