Vibe Shot: Difference between revisions

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|FR=Flèche vibrante |FRName=Vibrating Arrow
|FR=Flèche vibrante |FRName=Vibrating Arrow
|UK=Vibrating Arrow
|UK=Vibrating Arrow
|JP=振動射撃 |JPName= Vibrating Shot
}}
}}
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{{GASkills}}
{{GASkills}}

Revision as of 11:48, 19 January 2016

File:SI VIBRATIONSHOT.png [Passive] Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP


Requirements

Class Level Required
Grand Archer 60


Skill Information

Skill Level Character Level Chance Of
Effect
Damage
(Magical)
MP Regen
when Hit
Max Number
of Targets
1 60 15% 277% +1% 3
2 66 +3%
3 68 +5%


Tips and Details

  • The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • If skill points are invested in Arrow Mastery:
    • The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
    • The vibration will gain the damage boost from Arrow Mastery.
  • When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates

  • 07/04/2013 KR
  • 06/25/2014 NA
    • Vibe Shot damage fixed to deal the damage written.
  • 02/05/2015 KR
    • Chance of Effect decreased.
    • MP Regen when Hit decreased.
  • 07/23/2015 KR
    • Hitstun increased.
    • Damage increased.


Alternative Names

Server Name Translation
South Korea 신동 사격 Vibration Shot
Japan 振動射撃 Vibrating Shot
France Flèche vibrante Vibrating Arrow
United Kingdom Vibrating Arrow


Template:GASkills