Vibe Shot: Difference between revisions

From Elwiki
(→‎Requirements + Skill Information: Added KR tab and some of its values~ \ o / - Also unable to determine pattern atm lol qq)
Line 5: Line 5:
|}
|}


<br>


== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
| '''SP Requirement'''
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Skill Requirement'''</center>
| '''Skill Requirement'''
|-
|- align=center
| [[Grand Archer]]
| [[Grand Archer]]
| <center>Lv5</center>
| Lv5
| <center>75 SP</center>
| 75 SP
| <center>[[Skill Quest]]</center>
| [[Skill Quest]]
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| '''Class'''
| '''Master'''
| '''Level Requirement'''
| '''SP Used Per Level'''
|- align=center
| [[Grand Archer]]
| Lv.20
| 60
| 5
|}
</tabber>
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
| '''Skill<br>Level'''
| '''Chance Of<br>Effect'''
| '''Damage<br>(Magical)'''
| '''Max Number<br>of Targets'''
|- align="center"
| align=left | 1 <!----- Skill Level ----->
| 2%
| 39%
| rowspan="5" | 3
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| 4%
| 46%
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| 6%
| 54%
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| 8%
| 62%
|- align="center"
| align=left | 5(M) <!----- Skill Level ----->
| 10%
| 73%
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
! style="border-style: solid; border-width: 1px; background-color:#90EE90" | Skill Level  
| '''Skill<br>Level'''
! style="border-style: solid; border-width: 1px; background-color:#90EE90" | Number of targets<br> that get hit
| '''Required<br>Level'''
! style="border-style: solid; border-width: 1px; background-color:#90EE90" | Chance Of Effect
| '''Chance Of<br>Effect'''
! style="border-style: solid; border-width: 1px; background-color:#90EE90" | Vibration Damage 
| '''Damage<br>(Magical)'''
|-
| '''Max Number<br>of Targets'''
| align="center" style="border-style: solid; border-width: 1px" | 1
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 3
| align=left | 1 <!----- Skill Level ----->
| align="center" style="border-style: solid; border-width: 1px" | 2%
| 60
| align="center" style="border-style: solid; border-width: 1px" | 39%
| 4%
|-
| 100%
| align="center" style="border-style: solid; border-width: 1px" | 2
| rowspan=0 | 3 <!-- Edit Later -->
| align="center" style="border-style: solid; border-width: 1px" | 4%
|- align="center"
| align="center" style="border-style: solid; border-width: 1px" | 46%
| align=left | 2 <!----- Skill Level ----->
|-
| 60
| align="center" style="border-style: solid; border-width: 1px" | 3
| 6%
| align="center" style="border-style: solid; border-width: 1px" | 6%
| 108%
| align="center" style="border-style: solid; border-width: 1px" | 54%
|- align="center"
|-
| align=left | 3 <!----- Skill Level ----->
| align="center" style="border-style: solid; border-width: 1px" | 4
| 63
| align="center" style="border-style: solid; border-width: 1px" | 8%
| 8%
| align="center" style="border-style: solid; border-width: 1px" | 62%
| 115%
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px" | 5(M)
| align=left | 4 <!----- Skill Level ----->
| align="center" style="border-style: solid; border-width: 1px" | 10%
|
| align="center" style="border-style: solid; border-width: 1px" | 73%
| 10%
|}<br>
| %
|- align="center"
| align=left | 5 <!----- Skill Level ----->
|
| 12%
| %
|- align="center"
| align=left | 6 <!----- Skill Level ----->
|
| 14%
| %
|- align="center"
| align=left | 7 <!----- Skill Level ----->
|
| 16%
| %
|- align="center"
| align=left | 8 <!----- Skill Level ----->
|
| 18%
| %
|- align="center"
| align=left | 9 <!----- Skill Level ----->
|
| 20%
| %
|- align="center"
| align=left | 10 <!----- Skill Level ----->
|
| 22%
| %
|- align="center"
| align=left | 11 <!----- Skill Level ----->
|
| 24%
| %
|- align="center"
| align=left | 12 <!----- Skill Level ----->
|
| 26%
| %
|- align="center"
| align=left | 13 <!----- Skill Level ----->
|
| 28%
| %
|- align="center"
| align=left | 14 <!----- Skill Level ----->
|
| 30%
| %
|- align="center"
| align=left | 15 <!----- Skill Level ----->
|
| 32%
| %
|- align="center"
| align=left | 16 <!----- Skill Level ----->
|
| 34%
| %
|- align="center"
| align=left | 17 <!----- Skill Level ----->
|
| 36%
| %
|- align="center"
| align=left | 18 <!----- Skill Level ----->
|
| 38%
| %
|- align="center"
| align=left | 19 <!----- Skill Level ----->
|
| 40%
| %
|- align="center"
| align=left | 20 (M) <!----- Skill Level ----->
|
| 42%
| %
|}


</tabber>
<br>


== Tips and Details ==
== Tips and Details ==
Line 59: Line 198:
* The vibrations can also trigger elemental effects on weapons.
* The vibrations can also trigger elemental effects on weapons.


 
<br>
 
 


{{GASkills}}
{{GASkills}}

Revision as of 07:24, 3 July 2013

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

  • NA
Class Master SP Requirement Skill Requirement
Grand Archer Lv5 75 SP Skill Quest

|-| KR=

Class Master Level Requirement SP Used Per Level
Grand Archer Lv.20 60 5


Skill Information

  • NA
Skill
Level
Chance Of
Effect
Damage
(Magical)
Max Number
of Targets
1 2% 39% 3
2 4% 46%
3 6% 54%
4 8% 62%
5(M) 10% 73%

|-| KR=

Skill
Level
Required
Level
Chance Of
Effect
Damage
(Magical)
Max Number
of Targets
1 60 4% 100% 3
2 60 6% 108%
3 63 8% 115%
4 10% %
5 12% %
6 14% %
7 16% %
8 18% %
9 20% %
10 22% %
11 24% %
12 26% %
13 28% %
14 30% %
15 32% %
16 34% %
17 36% %
18 38% %
19 40% %
20 (M) 42% %


Tips and Details

  • Vibration Shot is unlocked through the Advanced Branch Skill Quest.
    • The quest can be obtained at Lv40 from Camilla, the PvP NPC.
  • The vibrations do not generate MP for Rena.
  • The vibrations DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations can also trigger elemental effects on weapons.


Template:GASkills