Vibe Shot: Difference between revisions

From Elwiki
(→‎Requirements + Skill Information: Added KR tab and some of its values~ \ o / - Also unable to determine pattern atm lol qq)
m (→‎Skill Information + Updates: Vibration Shot now also increases MP gain on hit similar to Inducing Nature~ Updated info xD)
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__NOTOC__
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
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| '''Chance Of<br>Effect'''
| '''Chance Of<br>Effect'''
| '''Damage<br>(Magical)'''
| '''Damage<br>(Magical)'''
| '''MP Regen<br>Per Hit'''
| '''Max Number<br>of Targets'''
| '''Max Number<br>of Targets'''
|- align="center"
|- align="center"
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| 4%
| 4%
| 100%
| 100%
| rowspan=0 | 3 <!-- Edit Later -->
| +2%
| rowspan=20 | 3
|- align="center"
|- align="center"
| align=left | 2 <!----- Skill Level ----->
| align=left | 2 <!----- Skill Level ----->
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| 6%
| 6%
| 108%
| 108%
| +3%
|- align="center"
|- align="center"
| align=left | 3 <!----- Skill Level ----->
| align=left | 3 <!----- Skill Level ----->
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| 8%
| 8%
| 115%
| 115%
| +4%
|- align="center"
|- align="center"
| align=left | 4 <!----- Skill Level ----->
| align=left | 4 <!----- Skill Level ----->
|  
| 67
| 10%
| 10%
| %
| 123%
| +5%
|- align="center"
|- align="center"
| align=left | 5 <!----- Skill Level ----->
| align=left | 5 <!----- Skill Level ----->
|  
| 71
| 12%
| 12%
| %
| 130%
| +6%
|- align="center"
|- align="center"
| align=left | 6 <!----- Skill Level ----->
| align=left | 6 <!----- Skill Level ----->
|  
| 75
| 14%
| 14%
| %
| 138%
| +7%
|- align="center"
|- align="center"
| align=left | 7 <!----- Skill Level ----->
| align=left | 7 <!----- Skill Level ----->
|  
| 79
| 16%
| 16%
| %
| 145%
| +8%
|- align="center"
|- align="center"
| align=left | 8 <!----- Skill Level ----->
| align=left | 8 <!----- Skill Level ----->
|  
| 83
| 18%
| 18%
| %
| 153%
| +9%
|- align="center"
|- align="center"
| align=left | 9 <!----- Skill Level ----->
| align=left | 9 <!----- Skill Level ----->
|  
| 87
| 20%
| 20%
| %
| 160%
| +10%
|- align="center"
|- align="center"
| align=left | 10 <!----- Skill Level ----->
| align=left | 10 <!----- Skill Level ----->
|  
| 91
| 22%
| 22%
| %
| 168%
| +11%
|- align="center"
|- align="center"
| align=left | 11 <!----- Skill Level ----->
| align=left | 11 <!----- Skill Level ----->
|  
| 95
| 24%
| 24%
| %
| 175%
| +12%
|- align="center"
|- align="center"
| align=left | 12 <!----- Skill Level ----->
| align=left | 12 <!----- Skill Level ----->
|  
| 99
| 26%
| 26%
| %
| 183%
| +13%
|- align="center"
|- align="center"
| align=left | 13 <!----- Skill Level ----->
| align=left | 13 <!----- Skill Level ----->
|  
| 103
| 28%
| 28%
| %
| 190%
| +14%
|- align="center"
|- align="center"
| align=left | 14 <!----- Skill Level ----->
| align=left | 14 <!----- Skill Level ----->
|  
| 107
| 30%
| 30%
| %
| 198%
| +15%
|- align="center"
|- align="center"
| align=left | 15 <!----- Skill Level ----->
| align=left | 15 <!----- Skill Level ----->
|  
| 111
| 32%
| 32%
| %
| 205%
| +16%
|- align="center"
|- align="center"
| align=left | 16 <!----- Skill Level ----->
| align=left | 16 <!----- Skill Level ----->
|  
| 115
| 34%
| 34%
| %
| 213%
| +17%
|- align="center"
|- align="center"
| align=left | 17 <!----- Skill Level ----->
| align=left | 17 <!----- Skill Level ----->
|  
| 119
| 36%
| 36%
| %
| 220%
| +18%
|- align="center"
|- align="center"
| align=left | 18 <!----- Skill Level ----->
| align=left | 18 <!----- Skill Level ----->
|  
| 123
| 38%
| 38%
| %
| 228%
| +19%
|- align="center"
|- align="center"
| align=left | 19 <!----- Skill Level ----->
| align=left | 19 <!----- Skill Level ----->
|  
| 127
| 40%
| 40%
| %
| 235%
| +20%
|- align="center"
|- align="center"
| align=left | 20 (M) <!----- Skill Level ----->
| align=left | 20 (M) <!----- Skill Level ----->
|  
| 131
| 42%
| 42%
| %
| 243%
| +21%
|}
|}


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<br>
<br>


== Updates ==
''Post KR June.27 2013 update''
*Skill Tree revamp increase max skill level to 20.
*Values have been changed accordingly to match new Skill levels.
''Post KR June.29 2012 patch''
*Level requirements have been adjusted for level 2 and onwards.
''Post KR July.4 2013 patch''
*[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.
<br>
{{GASkills}}
{{GASkills}}

Revision as of 06:13, 6 July 2013

File:SI VIBRATIONSHOT.png [Passive] Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.


Requirements

  • NA
Class Master SP Requirement Skill Requirement
Grand Archer Lv5 75 SP Skill Quest

|-| KR=

Class Master Level Requirement SP Used Per Level
Grand Archer Lv.20 60 5


Skill Information

  • NA
Skill
Level
Chance Of
Effect
Damage
(Magical)
Max Number
of Targets
1 2% 39% 3
2 4% 46%
3 6% 54%
4 8% 62%
5(M) 10% 73%

|-| KR=

Skill
Level
Required
Level
Chance Of
Effect
Damage
(Magical)
MP Regen
Per Hit
Max Number
of Targets
1 60 4% 100% +2% 3
2 60 6% 108% +3%
3 63 8% 115% +4%
4 67 10% 123% +5%
5 71 12% 130% +6%
6 75 14% 138% +7%
7 79 16% 145% +8%
8 83 18% 153% +9%
9 87 20% 160% +10%
10 91 22% 168% +11%
11 95 24% 175% +12%
12 99 26% 183% +13%
13 103 28% 190% +14%
14 107 30% 198% +15%
15 111 32% 205% +16%
16 115 34% 213% +17%
17 119 36% 220% +18%
18 123 38% 228% +19%
19 127 40% 235% +20%
20 (M) 131 42% 243% +21%


Tips and Details

  • Vibration Shot is unlocked through the Advanced Branch Skill Quest.
    • The quest can be obtained at Lv40 from Camilla, the PvP NPC.
  • The vibrations do not generate MP for Rena.
  • The vibrations DO generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations can also trigger elemental effects on weapons.


Updates

Post KR June.27 2013 update

  • Skill Tree revamp increase max skill level to 20.
  • Values have been changed accordingly to match new Skill levels.

Post KR June.29 2012 patch

  • Level requirements have been adjusted for level 2 and onwards.

Post KR July.4 2013 patch


Template:GASkills