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Nature's Force: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources.
*Nature Force reduces the MP Rena gains from her kicks, this does not influence MP she gains from other sources.
**This appears to reduce MP gain closer to 50% than 25% in testing.
***After the Hunting Fields patch, this correctly reduces MP gain to 25%.
*When active, this also increases the range of Rena's kicks.
*When active, this also increases the range of Rena's kicks.
*She will do a kick on skill activation.
*With its high hitstun and high range, '''Nature Force''' can be used as a excellent combo starter.
**The buff is already active before her activation kick and so will be applied to it.
*The buff is already active before her activation kick and so will still be applied even if you fail to complete the animation.
*This skill has a quick activation compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
*'''Nature Force''' has a quicker activation rate as compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
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== Updates ==
== Updates ==
*7/4/2013 KR
*07/04/2013 KR
**MP gain penalty is decreased.
**MP gain penalty is decreased.
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