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Mobile Shelling: Difference between revisions

From Elwiki
Tips and Details added.
(Tips and Details added.)
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! Upward !! Downward !! Depth
! Upward !! Downward !! Depth
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 336% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0%
| align="left" | 1 || rowspan="2" | 35 || 336% || rowspan="12" | ~35° || rowspan="12" | ~25° || rowspan="12" | 25° || 0%
|-
|-
| align="left" | 2 || 351% || 3%
| align="left" | 2 || 351% || 3%
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*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
*The upward and downward angle used to be 15°. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. Relative to Siege Shelling, all three of its angles are lower.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
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**Fires tangible projectiles.
**Fires tangible projectiles.
**Damage increased.
**Damage increased.
**Range increased.
**Range increased and angles changed.
*07/17/2014 KR
*07/17/2014 KR
**Range Error fixed.
**Range error fixed.
**PvP damage decreased.
**PvP damage decreased.
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