Breaking Fist: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSelNA|CharLight|Raven}}" | ||
! Skill Level !! Level Required !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 5 || 431% || rowspan=" | | align="left" | 1 || rowspan="3" | 5 || 431% || rowspan="21" | 1 || rowspan="21" | 25 MP || rowspan="21" | 4 Seconds | ||
|- | |- | ||
| align="left" | 2 || 441% | | align="left" | 2 || 441% | ||
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|- | |- | ||
| align="left" | 20 (M) || 38 || 615% | | align="left" | 20 (M) || 38 || 615% | ||
|- | |||
| align="left" | 21 || -* || 625% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Note]] | == [[Skill Note]]== | ||
'''Name:''' Sprint Instinct II / (질주 본능II) | '''Name:''' Sprint Instinct II / (질주 본능II) | ||
'''Description:''' Distance, Size, Damage +10%. | '''Description:''' Distance, Size, Damage +10%. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*This skill's super armor frames last long enough to handle a [[Flame Geyser]] if timed correctly. | *This skill's super armor frames last long enough to handle a [[Flame Geyser]] if timed correctly. | ||
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== Updates == | == Updates == | ||
*01/17/2013 | *01/17/2013 KR | ||
** Increased action recovery after attacking. | ** Increased action recovery after attacking. | ||
*11/07/2013 KR | *11/07/2013 KR |