Airelinna - Nymph: Difference between revisions
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!! rowspan="2" | Cooldown | !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSelNA|CharLight|Rena}}" | |- style="background:{{ColorSelNA|CharLight|Rena}}" | ||
! HP Recovery !! Mag | ! HP Recovery !! Mag./Phy.<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 55 || 0.70% || 2% || colspan="3" | 7% || rowspan="7" | 20 Seconds || rowspan="7" | 120 MP || rowspan="7" | 20 Seconds | | align="left" | 1 || rowspan="2" | 55 || 0.70% || 2% || colspan="3" | 7% || rowspan="7" | 20 Seconds || rowspan="7" | 120 MP || rowspan="7" | 20 Seconds | ||
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** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays. | ** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays. | ||
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit." | ** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit." | ||
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's | * It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster. | ||
* Healing is based on character's maximum health. | * Healing is based on character's maximum health. | ||
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not. | ** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not. | ||
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** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor. | ** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor. | ||
*** This allows players to mana break (including in the middle of a skill) and trip over immediately. | *** This allows players to mana break (including in the middle of a skill) and trip over immediately. | ||
** '''In NA, this combination is considered a [https://enforums.elswordonline.com/showthread.php?126952 bug and anyone using this tactic may be subject to punishment.] Please be cautious when using this skill.''' | |||
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used. | * Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used. | ||
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