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Airelinna - Nymph: Difference between revisions

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!! rowspan="2" | Cooldown
!! rowspan="2" | Cooldown
|- style="background:{{ColorSelNA|CharLight|Rena}}"
|- style="background:{{ColorSelNA|CharLight|Rena}}"
! HP Recovery !! Mag, Phy<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed
! HP Recovery !! Mag./Phy.<br>Attack !! Attack<br>Speed !! Movement<br>Speed !! Jump<br>Speed
|-
|-
| align="left" | 1 || rowspan="2" | 55 || 0.70% || 2% || colspan="3" | 7% || rowspan="7" | 20 Seconds || rowspan="7" | 120 MP || rowspan="7" | 20 Seconds
| align="left" | 1 || rowspan="2" | 55 || 0.70% || 2% || colspan="3" | 7% || rowspan="7" | 20 Seconds || rowspan="7" | 120 MP || rowspan="7" | 20 Seconds
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** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evasion. This also applies to the caster.
* Healing is based on character's maximum health.
* Healing is based on character's maximum health.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
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** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.  
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.  
** '''In NA, this combination is considered a [https://enforums.elswordonline.com/showthread.php?126952 bug and anyone using this tactic may be subject to punishment.] Please be cautious when using this skill.'''
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
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