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Nature's Force System/pl: Difference between revisions

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Text replacement - "Siege" to "Siege Mode"
m (Text replacement - "\[\[Nature[_ ]Force([^]]*)\]\]" to "Nature's Force$1")
m (Text replacement - "Siege" to "Siege Mode")
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*Damage is based on (physical attack + magic attack)/2.
*Damage is based on (physical attack + magic attack)/2.
*The explosion hits all targets in range and '''ignores defense and guard'''. It also does not knock down.
*The explosion hits all targets in range and '''ignores defense and guard'''. It also does not knock down.
*[[Siege]] is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
*[[Siege Mode]] is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))<br>
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.