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Impact Hammer: Difference between revisions

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*A good skill to start and continue combos as the range is big.
*A good skill to start and continue combos as the range is big.
*Can also be used to hit air targets as the swing hits 90 degrees.
*Can also be used to hit air targets as the swing hits 90 degrees.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo.
*Sounds like Edge Hammer.
*Sounds like Edge Hammer.




{{DWSkills}}
{{DWSkills}}
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