Blade Master: Difference between revisions
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→Additional Combos
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'''Black Hole Finisher''' | '''Black Hole Finisher''' | ||
After doing the standard | After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, summons out a small black hole to hold the enemy while doing up to 4 quick slashes. Finishes by detonating the black hole, launching enemies away.<br>'''Note:''' There is a glitch where if hit by an enemy and if a "Super armor for x seconds when attacked" effect activates you can keep slashing for an extended period of time. | ||
*''Post 1/17 KR patch:'' | *''Post 1/17 KR patch:'' | ||
**This combo is now cancel-able by skills or simply pressing {{CL}} or {{CR}}. | **This combo is now cancel-able by skills or simply pressing {{CL}} or {{CR}}. | ||
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{{CZ}} 150% Phy. Damage <br> | {{CZ}} 150% Phy. Damage <br> | ||
{{CX}} 10% Mag. Damage continuously <br> | {{CX}} 10% Mag. Damage continuously <br> | ||
{{ | {{CConZ}} 200% Phy. Damage x4 <br> | ||
(Black Hole Explosion) 200% Mag. Damage | (Black Hole Explosion) 200% Mag. Damage | ||
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'''Triple Swing''' | '''Triple Swing''' | ||
Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing | Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. Its possible to catch the victim after the final swing with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}} or {{CDRU}}{{CZ}}. | ||
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{{CX}} 200% Phy. Damage <br> | {{CX}} 200% Phy. Damage <br> |