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Assault Impact: Difference between revisions

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__NOTOC__{{Languages|Assault Impact}}
__NOTOC__{{Languages|Assault Impact}}
{{tabs
|name=Info
|divclass=forceland
|tab1=NA
|contents1=
<div style="float: right;">{{#ev:youtube|t51kiL1_YjA|300}}</div>
<div style="float: right;">{{#ev:youtube|t51kiL1_YjA|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
{{!}}-
| [[Image:Assault Impact.png]]
{{!}} [[Image:Assault Impact.png]]
| '''[Active]''' Execute a swift forward dash body ram, followed by another knee kick reinforced with nature energy, all while in Super Armor status.
{{!}} '''[Active]''' Execute a swift forward dash body ram, followed by another knee kick reinforced with nature energy, all while in Super Armor status.
|-
{{!}}-
|
{{!}}
| {{SkillText|Nature|1}}
{{!}} {{SkillText|Nature|1}}
|}
{{!}}}
<br>
|tab2=KR
|contents2=
{{{!}} cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{{!}}-
{{!}} [[Image:Assault Impact.png]]
{{!}} '''[Active]''' Quickly approach an enemy before delivering a knee kick into their abdomen.<br>(Grants Super Armor)
{{!}}}
}}
<br>  


== Requirements ==
== Requirements ==
 
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Rena}}"
|name=Req
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Master !! Level Required !! SP Cost per Level !! Alternative    !! Skill Requirement
! Class          !! Master !! Level Required !! SP Cost per Level !! Alternative    !! Skill Requirement
|-
{{!}}-
| [[Wind Sneaker]] || Lv. 20 || 45            || 4                || [[Slide Double Kick]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]     
{{!}} [[Wind Sneaker]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 45            {{!}}{{!}} 4                {{!}}{{!}} [[Slide Double Kick]] {{!}}{{!}} [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29{{!}}'''Level 45 Layer Skill Quest''']]     
|}
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Level Required !! Left Skill Attribute Level !! Right Skill Attribute Level
{{!}}-
{{!}} [[Combat Ranger]] {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
{{!}}}
}}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{tabs
|- style="background:{{ColorSel|CharLight|Rena}}"
|divclass=forceland
! rowspan="2"| Skill Level !! rowspan="2"| Level Required !! colspan="2"| Damage (Physical) !! rowspan="2"| MP Usage !! rowspan="2"| Cooldown  
|name=SkillTable
|- style="background:{{ColorSel|CharLight|Rena}}"
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan="2"{{!}} Skill Level !! rowspan="2"{{!}} Level Required !! colspan="2"{{!}} Damage (Physical) !! rowspan="2"{{!}} MP Usage !! rowspan="2"{{!}} Cooldown  
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Slide Dash !! Knee Kick
! Slide Dash !! Knee Kick
|-
{{!}}-
| align="left" | 1 || rowspan="2" | 45 || 201.5%  || 604.5% || rowspan="11" | 70 MP || rowspan="11" | 10 Seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 45 {{!}}{{!}} 201.5%  {{!}}{{!}} 604.5% {{!}}{{!}} rowspan="11" {{!}} 70 MP {{!}}{{!}} rowspan="11" {{!}} 10 Seconds
|-
{{!}}-
| align="left" | 2 || 210.5% || 631.5%
{{!}} align="left" {{!}} 2 {{!}}{{!}} 210.5% {{!}}{{!}} 631.5%
|-
{{!}}-
| align="left" | 3 || 48 || 219.5% || 658.5%
{{!}} align="left" {{!}} 3 {{!}}{{!}} 48 {{!}}{{!}} 219.5% {{!}}{{!}} 658.5%
|-
{{!}}-
| align="left" | 4 || 52 || 228.5% || 685.5%
{{!}} align="left" {{!}} 4 {{!}}{{!}} 52 {{!}}{{!}} 228.5% {{!}}{{!}} 685.5%
|-
{{!}}-
| align="left" | 5 || 56 || 238% || 714%
{{!}} align="left" {{!}} 5 {{!}}{{!}} 56 {{!}}{{!}} 238% {{!}}{{!}} 714%
|-
{{!}}-
| align="left" | 6 || 60 || 247% || 741%
{{!}} align="left" {{!}} 6 {{!}}{{!}} 60 {{!}}{{!}} 247% {{!}}{{!}} 741%
|-
{{!}}-
| align="left" | 7 || 64 || 256% || 768%
{{!}} align="left" {{!}} 7 {{!}}{{!}} 64 {{!}}{{!}} 256% {{!}}{{!}} 768%
|-
{{!}}-
| align="left" | 8 || 68 || 265% || 795%
{{!}} align="left" {{!}} 8 {{!}}{{!}} 68 {{!}}{{!}} 265% {{!}}{{!}} 795%
|-
{{!}}-
| align="left" | 9 || 72 || 274% || 822%
{{!}} align="left" {{!}} 9 {{!}}{{!}} 72 {{!}}{{!}} 274% {{!}}{{!}} 822%
|-
{{!}}-
| align="left" | 10 || 76 || 283% || 849%
{{!}} align="left" {{!}} 10 {{!}}{{!}} 76 {{!}}{{!}} 283% {{!}}{{!}} 849%
|-
{{!}}-
| align="left" | 11 || 80 || 292% || 876%
{{!}} align="left" {{!}} 11 {{!}}{{!}} 80 {{!}}{{!}} 292% {{!}}{{!}} 876%
|}
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
{{!}}-
{{!}} align="left" {{!}} - {{!}}{{!}} -% {{!}}{{!}} - {{!}}{{!}} - MP {{!}}{{!}} - Seconds
{{!}}}
}}
<br>
 
== [[Skill Attributes|Skill Attributes]] (KR Only)==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=3 {{!}} Name - (Korean) !! colspan=3 {{!}} Name - (Korean)
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Detail1 !! Detail2
{{!}}-
{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
{{!}}}
<br>
<br>


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**Wind blast changes to travel curved paths.
**Wind blast changes to travel curved paths.
**Pushing distance increased.
**Pushing distance increased.
*07/23/2015 KR
**Moved from [[Wind Sneaker]] to [[Combat Ranger]]
*07/30/2015 KR
*07/30/2015 KR
**Damage largely increased.
**Damage largely increased.
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