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! width="17%" | Dungeon Modifier | ! width="17%" | Dungeon Modifier | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{CZ}}{{ | | {{CZ}}{{CZ}}{{CZ}}{{CNAZ}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} Physical Damage 135%<br> | {{CZ}} Physical Damage 135%<br> | ||
{{CZ}} Physical Damage 50% x2<br> | {{CZ}} Physical Damage 50% x2<br> | ||
{{ | {{CNAZ}} Physical Damage 135% | ||
| | | | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CZ}} 1.25 x2<br> | {{CZ}} 1.25 x2<br> | ||
{{ | {{CNAZ}} 1.25 | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{CZ}}{{ | | {{CZ}}{{CZ}}{{CZ}}{{CNAX}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} Physical Damage 135%<br> | {{CZ}} Physical Damage 135%<br> | ||
{{CZ}} Physical Damage 50% x2<br> | {{CZ}} Physical Damage 50% x2<br> | ||
{{ | {{CNAX}} Physical Damage 150% | ||
| | | | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CZ}} 1.25 x2<br> | {{CZ}} 1.25 x2<br> | ||
{{ | {{CNAX}} 1.25 | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{CX}}{{ | | {{CZ}}{{CZ}}{{CX}}{{CNAX}} | ||
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | | Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} Physical Damage 135%<br> | {{CZ}} Physical Damage 135%<br> | ||
{{CX}} Magical Damage 135% x2<br> | {{CX}} Magical Damage 135% x2<br> | ||
{{ | {{CNAX}} Magical Damage 135% (3 MP) | ||
| | | | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CZ}} 1.25<br> | {{CZ}} 1.25<br> | ||
{{CX}} 1 x2<br> | {{CX}} 1 x2<br> | ||
{{ | {{CNAX}} 1 | ||
|- | |- | ||
| {{CX}}{{CX}}{{ | | {{CX}}{{CX}}{{CNAX}} | ||
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second X will follow the path | *The second X will follow the path | ||
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{{CX}} Magical Damage 175% (2 MP)<br> | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CX}} Magical Damage 175% (2 MP)<br> | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{ | {{CNAX}} Magical Damage 225% (3 MP) | ||
| | | | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{ | {{CNAX}} 1 | ||
|- | |- | ||
| {{CX}}{{CX}}{{CZ}}{{ | | {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | ||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} Magical Damage 175% (2 MP)<br> | {{CX}} Magical Damage 175% (2 MP)<br> | ||
{{CZ}} Physical Damage 50% x2<br> | {{CZ}} Physical Damage 50% x2<br> | ||
{{ | {{CNAConZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br> | ||
+ Magical Damage 50% | |||
| | | | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CZ}} 1.25 x2<br> | {{CZ}} 1.25 x2<br> | ||
{{ | {{CNAConZ}} 1 x2~9<br> | ||
1 | |||
|- | |- | ||
| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
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{{CX}} 1 x3 | {{CX}} 1 x3 | ||
|- | |- | ||
| {{CDR}}{{CZ}}{{CZ}}{{ | | {{CDR}}{{CZ}}{{CZ}}{{CNAZ}} | ||
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. | ||
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CZ}} Physical Damage 50% x4<br> | {{CZ}} Physical Damage 50% x4<br> | ||
{{CZ}} Magical Damage 200%<br> | {{CZ}} Magical Damage 200%<br> | ||
{{ | {{CNAZ}} Physical Damage 400% | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} 1.25 x4<br> | {{CZ}} 1.25 x4<br> | ||
{{CZ}} 1<br> | {{CZ}} 1<br> | ||
{{ | {{CNAZ}} 1.25 | ||
|- | |- | ||
| {{CDR}}{{CX}}{{CX}}{{ | | {{CDR}}{{CX}}{{CX}}{{CNAX}} | ||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CX}} Magical Damage 150%<br> | {{CX}} Magical Damage 150%<br> | ||
{{CX}} Physical Damage 200%<br> | {{CX}} Physical Damage 200%<br> | ||
{{ | {{CNAX}} Physical Damage 400% | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{CX}} 1.25<br> | {{CX}} 1.25<br> | ||
{{ | {{CNAX}} 1.25 | ||
|- | |- | ||
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | | {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
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{{CZ}} 1 | {{CZ}} 1 | ||
|- | |- | ||
| {{CDRU}}{{CX}}{{ | | {{CDRU}}{{CX}}{{CNAHoldX}} | ||
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot. | ||
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | *After job change, the last X will trigger the option for DP combos providing that Add is in DP mode. | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CX}} Magical Damage 70% x3<br> | {{CX}} Magical Damage 70% x3<br> | ||
{{ | {{CNAHoldX}} Magical Damage 175.6%~350% (3 MP) | ||
| | | | ||
{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CX}} 1<br> | {{CX}} 1<br> | ||
{{ | {{CNAHoldX}} 1 | ||
|} | |} | ||
<br> | <br> |