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Gun Guard: Difference between revisions

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232 bytes added ,  13 April 2016
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Character Level !! Damage Mitigated !! ECP Usage !! Cooldown
! Character Level !! Damage Reduction !! ECP Usage !! Cooldown
|-
|-
| align="left" | 55 || 33% || 10 ECP<br>per second || 5 Seconds
| align="left" | 55 || 33% || 10 ECP<br>per second || 5 Seconds
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== Tips and Details ==
== Tips and Details ==
*Similar to [[Roll]] and [[Shadow Step]]'s {{CX}} get-up attack, the additional counter effect of this skill is a passive effect and can be triggered anytime, without requiring the skill to be on your skill bar.
*Similar to [[Roll]] and [[Shadow Step]]'s {{CX}} get-up attack, the additional counter effect of this skill is a passive effect and can be triggered anytime, without requiring the skill to be on your skill bar.
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== Updates ==
*04/21/2016 KR
**Casting Speed increased.
**Damage Reduction increased.
**Back Counter will only activate when using the skill.
**Back Counter Activation Chance increased.
**Back Counter Cooldown decreased.
<br>


== Alternative Names ==
== Alternative Names ==
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