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Continuous Projection: Difference between revisions

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__NOTOC__{{Languages|Sequence Trace}}
__NOTOC__{{Languages|Continuous Projection}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LEP1.png]]
| [[File:LEP1.png]]
| {{SkillType|P}}
| {{SkillType|P}} Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized
|-
|
|{{SkillText|Continuous Projection}}
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=2 | -
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! - !! -
! Cooldown Reduction !! Chance
|-
|-
| align="left" | 1 || 15 || ?? || ??
| align="left" | 1 || 15 || 25 MP || 6% || 20% || 5%
|-
|-
| align="left" | 2 || ?? || ?? || ??
| align="left" | 2 || ?? || 52 MP || 9% || 30% || 10%
|-
|-
| align="left" | 3 || ?? || ?? || ??
| align="left" | 3 || ?? || 75 MP || 12% || 40% || 15%
|-
|-
| align="left" | 4 || ?? || ?? || ??
| align="left" | 4 || 83 || 100 MP || 15% || 50% || 20%
|}
|}
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== Tips and Details ==
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.


{{LESkills}}
{{LESkills}}
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