Scare Chase: Difference between revisions
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No real point in showing hit count, they're all 1.
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) (No real point in showing hit count, they're all 1.) |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius | ! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo<br>Reloaded !! rowspan="2" | Ammo<br>Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) | ! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) | ||
|- | |- | ||
| align="left" | 1 || 100% || 664% || 1066% || rowspan="2" | 400 Units | | align="left" | 1 || 100% || 664% || 1066% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 71 || 120% || 797% || 1279% | | align="left" | [Enhanced] 71 || 120% || 797% || 1279% | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius | ! rowspan="2" | Character Level !! colspan="3" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo<br>Reloaded !! rowspan="2" | Ammo<br>Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) | ! Reload<br>(Physical) !! Shell<br>(Physical) !! Explosion<br>(Magical) | ||
|- | |- | ||
| align="left" | 1 || 100% || 830% || 1332% || rowspan="2" | 400 Units | | align="left" | 1 || 100% || 830% || 1332% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 71 || 120% || 996% || 1598% | | align="left" | [Enhanced] 71 || 120% || 996% || 1598% |