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Barbecue!: Difference between revisions

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| 12 || {{SkillText|Heavy|140|150}} || 684.6% || 198.8% || 19.5 Seconds || 18 || {{SkillText|Evil|1}} || -21 MP
| 12 || {{SkillText|Heavy|140|150}} || 684.6% || 198.8% || 19.5 Seconds || 18 || {{SkillText|Evil|1}} || -21 MP
|}
=== {{PvE}} (KR)===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=5 | Heavy Barbecue! !! colspan=3 | Evil Barbecue!
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !!  rowspan=2 | Attribute Effect !!  colspan=3 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
|- style="background:{{ColorSel|CharLight|Rose}}"
! Kick !! Gatling Gun !! Cooldown !! MP Burn
|-
| 12 || {{SkillText|Heavy|140|150}} || 856.8% || 247.8% || 19.5 Seconds || 18 || {{SkillText|Evil|1}} || -21 MP
|}
|}


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! Kick !! Gatling Gun
! Kick !! Gatling Gun
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| 12 || 341.6% || 99.4%
| 12 || 341.6% || 98%
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|}
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*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*'''[Heavy] Barbecue!''' will deal 6,058.78% Physical Damage when used in Over Strike Mode.
*'''[Heavy] Barbecue!''' will deal 6,058.78% (7,556.64% in KR) Physical Damage when used in Over Strike Mode.
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