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ECP System: Difference between revisions

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Important to note the Critical activation chance is also increased.
m (Removed protection from "ECP System")
(Important to note the Critical activation chance is also increased.)
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[[File:ECP2.png|thumb]]
[[File:ECP2.png|thumb]]
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction.
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching, press 'V' key (default) to switch to the next weapon in a clockwise direction.
*Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. When cause critical, the critical damage is boosted by 25%. Range is mid range.  
*Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high, and when cause critical, the critical damage is boosted by 25%. Range is mid range.  
*Musket: Similar to Revolvers but does more damage, fires slower, and has the longest range.
*Musket: Similar to Revolvers but does more damage, fires slower, and has the longest range.
*Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
*Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.