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Eternal Fire: Difference between revisions

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! Damage !! Critical Rate !! Damage !! Max Hits
! Damage !! Critical Rate !! Damage !! Max Hits
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|-
| 70 || rowspan=2 | {{SkillText|Enhanced|80}} || 195.2% || rowspan=2 | 100% || 70 || rowspan=2 | {{SkillText|Useful|80}} || 159.2% || rowspan=2 | 46
| 70 || rowspan=2 | {{SkillText|Enhanced|80}} || 195.2% || rowspan=2 | 100% || 70 || rowspan=2 | {{SkillText|Useful|80}} || 195.2% || rowspan=2 | 46
|-
|-
| [Enhanced] || 234.4% || [Enhanced] || 234.4%
| [Enhanced] || 234.4% || [Enhanced] || 234.4%
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*'''Eternal Fire''' is best used on Super Armored enemies to get all 28 hits.
*'''Eternal Fire''' is best used on Super Armored enemies to get all 28 hits.
*The vertical range on '''Eternal Fire''' is extremely high. Elesis can virtually hit every target above her. However, the closer they are to the top of the screen, the smaller the hitbox will be.
*The vertical range on '''Eternal Fire''' is extremely high. Elesis can virtually hit every target above her. However, the closer they are to the top of the screen, the smaller the hitbox will be.
*'''Useful [Enhanced] Eternal Fire''' can deal 8,096% Magical Damage if all hits connect.
*'''Useful [Enhanced] Eternal Fire''' can deal 10,782.4% Magical Damage if all hits connect.
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