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Guard: Difference between revisions

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202 bytes removed ,  20 December 2017
Not sure if bug or just unlisted, but this has been removed.
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(Not sure if bug or just unlisted, but this has been removed.)
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| [[Image:SI_GUARD.png]]
| [[Image:SI_GUARD.png]]
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
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This can also be used while being attacked and only during this state {{CZ}}{{CX}} counter will not function.
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*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*While being attacked, not only are his {{CZ}} and {{CX}} counter disabled, but also his ability to cancel [[Guard]] with another skill.
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*09/14/2017 KR
*09/14/2017 KR
**Motion error when attacked by [[Demonio]]'s bound attack fixed.
**Motion error when attacked by [[Demonio]]'s bound attack fixed.
*12/06/2017 NA
**Ability to use when hit removed.
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