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Magdonic Cannon/ModA: Difference between revisions

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m (→‎{{PvE}}: Consistency with Flick Shot and other homing stuff that can rebound to 1 target. 5 is the absolute most I've seen a soul hit one enemy after like 20 casts.)
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**Because of the dynamic pathing AI, the amount of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances.
**Because of the dynamic pathing AI, the amount of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances.
***On average, when fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point blank range, and with the souls hitting said enemy roughly 75 to 85 times, the skill can do a total average of 10,316% to 11,356% Magical Damage, or 12,379.2% to 13,627.2% Magical Damage with the '''Empowered''' skill trait.
***On average, when fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point blank range, and with the souls hitting said enemy roughly 75 to 85 times, the skill can do a total average of 10,316% to 11,356% Magical Damage, or 12,379.2% to 13,627.2% Magical Damage with the '''Empowered''' skill trait.
***Because the souls will never all follow an optimal path, the theoretical maximum of 100 hits is impossible.
**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
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