Lord Knight: Difference between revisions
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*This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional. | *This was formerly a [[Sword Knight]] combo. However, Sword Knight is still able to do this combo before becoming a [[Lord Knight]], which is likely unintentional. | ||
*The final {{CX}} launches the enemy very high upwards, even higher than {{CDR}}{{CX}} and {{CX}}{{CX}}{{CZ}}. | *The final {{CX}} launches the enemy very high upwards, even higher than {{CDR}}{{CX}} and {{CX}}{{CX}}{{CZ}}. | ||
*''Post 07/23/2015 KR patch:'' | |||
**Moved from [[Sword Knight]] to Lord Knight. | |||
*''Post 01/21/2016 KR patch:'' | *''Post 01/21/2016 KR patch:'' | ||
**Fixed issue where command window showing final {{CX}} as consuming destruction. | **Fixed issue where command window showing final {{CX}} as consuming destruction. | ||
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| '''Launching Charge''' | | '''Launching Charge''' | ||
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. | After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward. | ||
*''Post 07/23/2015 KR patch:'' | |||
**New combo added. | |||
*''KR 03/30/2017 Patch:'' | *''KR 03/30/2017 Patch:'' | ||
**No longer cancels manabreak. | **No longer cancels manabreak. |