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Battle Ready: Difference between revisions

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Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.
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(Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.)
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| [[File:KEPassive2.png]]
| [[File:KEPassive2.png]]
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>After [Battle Ready] buff has been activated for 5 seconds, first command attack does more damage and first skill's MP cost decrease.
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease.
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Battle Ready !! colspan=3 | After Battle Ready
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | While standing still !! colspan=3 | Upon moving after Battle Ready
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Standing Still !! rowspan=2 | HP Recovery !! rowspan=2 | MP Recovery !! rowspan=2 | Random Skill Cooldown !! rowspan=2 | Cooldown !! colspan=2 | First Command Hit !! First Skill
! rowspan=2 | Waiting Time !! colspan=4 | [[Status Effects|Battle Ready]] !! First Strike !! First Skill
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Trigger !! Interval !! Critical Rate !! Maximize !! MP Cost
! HP/MP Recovery !! Random Skill Cooldown Reduction !! Effect Interval !! Buff Cooldown !! Critical / Maximize Increase !! Skill Cost Reduction
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| align="left" | 1 || 99 || 1 Second || 3 Seconds || 3% HP || 3% MP || -5 Seconds || 10 Seconds || 100% || 100% || -20%
| align="left" | 1 || 99 || 1 Second || 3% || -5 Seconds || 3 Seconds || 10 Seconds || 100% || -20%
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Battle Ready
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | While standing still
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP Recovery !! MP Recovery !! Cooldown
! colspan=2 | [[Status Effects|Battle Ready]]
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Buff Cooldown
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| align="left" | 1 || 99 || 1% HP || 1% MP || 30 Seconds
| align="left" | 1 || 99 || 1% || 30 Seconds
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== Tips and Details ==
== Tips and Details ==
* The '''After Battle Ready''' buff is immediately consumed the moment you hit a target with a command attack or use any skill.  
*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
**There are several skills that can have more than 1 hit from this buff. The most notable cases are:
**The '''First Strike''' and '''First Skill''' effects are seperate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack.
*** All hits from Sword Gusts of [[Windmill]] and [[Windmill (Force)|[Mod] Windmill]]. The Mini Gusts from [[Windmill (Force)|[Mod] Windmill]] will not receive any effects.
*The entire first instance of hitstun occuring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist out of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill.
*** All hits from [[Flame Geyser]]
**Skills that only use one damage value but seperate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these.
*** All hits from the first pillar of [[Triple Geyser]]
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage.
*** All hits from the first sword wave of [[Imperial Crusher]]
**Likely glitched, [[Sandstorm (Force)|[Mod] Sandstorm]] currently consumes the buff but does not gain its critical/maximize effect.
*[[Gigantic Slash]], [[Grand Cross]], and [[Sandstorm (Force)|[Mod] Sandstorm]] will not receive the Critical/Maximize effect for any of their hits. However, these skills' MP costs are still reduced by the buff.


== Updates ==
== Updates ==
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