Abyss Strike: Difference between revisions
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→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*Enemies will be '''Bounded''' after being hit by the standby character. | *Enemies will be '''Bounded''' after being hit by the standby character. | ||
*Because Ciel's version travels diagonally down, you can use the [ | *Because Ciel's version travels diagonally down, you can use the [Bounded] combo to warp quite far with a well aimed shot. | ||
*There is currently a glitch where '''Abyss Strike''' can re-trigger the [Bounded] combo on enemies that were hit by a previous skill or combo that would cause the [Bounded] key to appear, as long as it wasn't pressed before and the enemy is currently in the air. | |||
**For example, using {{CDRU}}{{CX}}{{CZ}}{{CX}}, but not pressing the {{CCPV}} key after, allows '''Abyss Strike''' to trigger the input and follow up with the {{CB}}{{CCPC}}{{CConX}}{{CX}} combo on that same enemy if it is currently in the middle of a jumping animation or launched by another skill (even by skills of other players), regardless of where you currently are on the map or if '''Abyss Strike''' hits anything at all. | |||
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