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Siege Shelling: Difference between revisions

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***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
**The distance explosion has a lingering hitbox.
**The distance explosion has a lingering hitbox.
*'''[Enhanced] Siege Shelling''' can deal up to 2,576% (863% in PvP) Magical Damage.
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr:  420*6 + 571}}}}% ({{formatnum:{{#expr:  136*6 + 185}}}}% in PvP) Magical Damage.
**With the double hit trick, it can deal up to 5,152% (1,726% in PvP) Magical Damage.
**With the double hit trick, it can deal up to {{formatnum:{{#expr:  (420*6 + 571)*2}}}}% ({{formatnum:{{#expr:  (136*6 + 185)*2}}}}}% in PvP) Magical Damage.
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
**This will also mean that this skill will not generate MP for your Pet.
**This will also mean that this skill will not generate MP for your Pet.
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