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Siege Shelling: Difference between revisions

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**The distance explosion has a lingering hitbox.
**The distance explosion has a lingering hitbox.
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr:  420*6 + 571}}}}% ({{formatnum:{{#expr:  136*6 + 185}}}}% in PvP) Magical Damage.
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr:  420*6 + 571}}}}% ({{formatnum:{{#expr:  136*6 + 185}}}}% in PvP) Magical Damage.
**With the double hit trick, it can deal up to {{formatnum:{{#expr:  (420*6 + 571)*2}}}}% ({{formatnum:{{#expr:  (136*6 + 185)*2}}}}}% in PvP) Magical Damage.
**With the double hit trick, it can deal up to {{formatnum:{{#expr:  (420*6 + 571)*2}}}}% ({{formatnum:{{#expr:  (136*6 + 185)*2}}}}% in PvP) Magical Damage.
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
**This will also mean that this skill will not generate MP for your Pet.
**This will also mean that this skill will not generate MP for your Pet.
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