Leap Attack/ModA: Difference between revisions
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*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | **This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]]. | ||
*Due to additional presses of the skill recasting it, its original [Enhanced] effect no longer applies. | *Due to additional presses of the skill recasting it, its original [Enhanced] effect no longer applies like most Force Mod skills. | ||
* '''Leap Attack (Force)''' with '''Empowered''' trait deals a total of {{formatnum:{{#expr: (112 + 535)*1.3}}}}% in PvE {{formatnum:{{#expr: (45 + 214)*1.3}}}}% in PvP | |||
**Since you are able to recast the skill up to 5 times in succession before cooldown, ''Empowered'' Leap Attack (Force) can deal up to {{formatnum:{{#expr: ((112 + 535)*1.3)*5}}}}% in PvE {{formatnum:{{#expr: ((45 + 214)*1.3)*5}}}}% in PvP if used succession. | |||
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