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Siege Shelling: Difference between revisions

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| align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 635% || 635% || 420% || 571%
| align="left" | [Enhanced] || 637% || 637% || 420% || 573%
|}
|}


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| align="left" | 10 || 190% || 190% || 113% || 154%
| align="left" | 10 || 190% || 190% || 113% || 154%
|-
|-
| align="left" | [Enhanced] || 228% || 228% || 136% || 185%
| align="left" | [Enhanced] || 229% || 229% || 136% || 185%
|}
|}
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***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
**The distance explosion has a lingering hitbox.
**The distance explosion has a lingering hitbox.
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr:  420*6 + 571}}}}% ({{formatnum:{{#expr:  136*6 + 185}}}}% in PvP) Magical Damage.
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr:  420*6 + 573}}}}% ({{formatnum:{{#expr:  136*6 + 185}}}}% in PvP) Magical Damage.
**With the double hit trick, it can deal up to {{formatnum:{{#expr:  (420*6 + 571)*2}}}}% ({{formatnum:{{#expr:  (136*6 + 185)*2}}}}% in PvP) Magical Damage.
**With the double hit trick, it can deal up to {{formatnum:{{#expr:  (420*6 + 573)*2}}}}% ({{formatnum:{{#expr:  (136*6 + 185)*2}}}}% in PvP) Magical Damage.
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
**This will also mean that this skill will not generate MP for your Pet.
**This will also mean that this skill will not generate MP for your Pet.
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