Siege Shelling: Difference between revisions
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| align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | | align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 637% || 637% || 420% || 573% | ||
|} | |} | ||
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| align="left" | 10 || 190% || 190% || 113% || 154% | | align="left" | 10 || 190% || 190% || 113% || 154% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 229% || 229% || 136% || 185% | ||
|} | |} | ||
<br> | <br> | ||
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***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player. | ***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player. | ||
**The distance explosion has a lingering hitbox. | **The distance explosion has a lingering hitbox. | ||
*'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr: 420*6 + | *'''[Enhanced] Siege Shelling''' can deal up to {{formatnum:{{#expr: 420*6 + 573}}}}% ({{formatnum:{{#expr: 136*6 + 185}}}}% in PvP) Magical Damage. | ||
**With the double hit trick, it can deal up to {{formatnum:{{#expr: (420*6 + | **With the double hit trick, it can deal up to {{formatnum:{{#expr: (420*6 + 573)*2}}}}% ({{formatnum:{{#expr: (136*6 + 185)*2}}}}% in PvP) Magical Damage. | ||
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. | *Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance. | ||
**This will also mean that this skill will not generate MP for your Pet. | **This will also mean that this skill will not generate MP for your Pet. |