Anonymous

Impact Detonation/ModA: Difference between revisions

From Elwiki
no edit summary
No edit summary
No edit summary
Line 30: Line 30:
! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball
! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball
|-
|-
| align="left" | 99 || 151% || 291% || 1 || ?? ~ 13 || 1 ~ 3 || 80 MP || 9 Seconds
| align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 80 MP || 9 Seconds
|}
|}


Line 56: Line 56:
|}
|}
<br>
<br>
== Tips and Details ==
* '''[Mod] Impact Detonation''' can deal a total of 151%  (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage.
**With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage.
*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits.
<br>
*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool.
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does.


== Updates ==
== Updates ==
22

edits