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Shooting Star: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr: 556*12}}}}% ({{formatnum:{{#expr: 133*12}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: 556*15}}}}% ({{formatnum:{{#expr: 133*15}}}}% in PvP) Magical Damage.
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr: 602*12}}}}% ({{formatnum:{{#expr: 174*12}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: 602*15}}}}% ({{formatnum:{{#expr: 174*15}}}}% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr:  556*3}}}}% ({{formatnum:{{#expr:  133*3}}}}% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr:  602*3}}}}% ({{formatnum:{{#expr:  174*3}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (556*12)*1.4}}}}% ({{formatnum:{{#expr: (133*12)*1.4}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: (556*15)*1.4}}}}% ({{formatnum:{{#expr: (133*12)*1.5}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr: (556*3)*1.4}}}}% ({{formatnum:{{#expr: (133*3)*1.4}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (602*12)*1.4}}}}% ({{formatnum:{{#expr: (174*12)*1.4}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: (602*15)*1.4}}}}% ({{formatnum:{{#expr: (174*12)*1.5}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr: (602*3)*1.4}}}}% ({{formatnum:{{#expr: (174*3)*1.4}}}}% in PvP) Magical Damage.
*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
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