Shooting Star: Difference between revisions
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| align="left" | 35 || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | | align="left" | 35 || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 85% || 603% | ||
|} | |} | ||
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| align="left" | 35 || 20% || 145% | | align="left" | 35 || 20% || 145% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 23% || 174% | ||
|} | |} | ||
<br> | <br> | ||
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! Cooldown | ! Cooldown | ||
|- | |- | ||
| {{SkillText|Evil|2}} || {{SkillText|Heavy| | | {{SkillText|Evil|2}} || {{SkillText|Heavy|144|150}} || 26.4 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr: | *'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr: 603*12}}}}% ({{formatnum:{{#expr: 174*12}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: 603*15}}}}% ({{formatnum:{{#expr: 174*15}}}}% in PvP) Magical Damage. | ||
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr: | **If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr: 603*3}}}}% ({{formatnum:{{#expr: 174*3}}}}% in PvP) Magical Damage. | ||
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: ( | **With '''Heavy''', it can deal up to {{formatnum:{{#expr: (603*12)*1.44}}}}% ({{formatnum:{{#expr: (174*12)*1.44}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: (603*15)*1.44}}}}% ({{formatnum:{{#expr: (174*12)*1.44}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr: (603*3)*1.44}}}}% ({{formatnum:{{#expr: (174*3)*1.44}}}}% in PvP) Magical Damage. | ||
*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. |