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Impact Detonation/ModA: Difference between revisions

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! Cannon Strike (Physical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
! Cannon Strike (Physical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike
|-
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| align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 80 MP || 9 Seconds
| align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 100 MP || 9 Seconds
|}
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! rowspan=2 | Level Required !! colspan=2 | Damage
! rowspan=2 | Level Required !! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cannon Strike (Physical) !! Portal strike (Magical)
! Cannon Strike (Physical) !! Portal Strike (Magical)
|-
|-
| align="left" | 99 || 59% || 116%
| align="left" | 99 || 59% || 116%
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! Cooldown !! MP Usage
! Cooldown !! MP Usage
|-
|-
| {{SkillText|Heavy|140|150}} || 13.5 Seconds || {{SkillText|Light|70}} || 56 MP
| {{SkillText|Heavy|140|150}} || 13.5 Seconds || {{SkillText|Light|70}} || 70 MP
|}
|}
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== Tips and Details ==
== Tips and Details ==
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage.  
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13}}}}% ({{formatnum:{{#expr: 116*13}}}}% in PvP) Magical Damage.  
**With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage.
**With '''Heavy''', it can deal a total of {{formatnum:{{#expr: 151*1.4}}}}% ({{formatnum:{{#expr: 59*1.4}}}}% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13*1.4}}}}% ({{formatnum:{{#expr: 116*13*1.4}}}}% in PvP) Magical Damage.  
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits.
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground.
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's manabreak charge.
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool.
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP this skill feeds quite a bit of mana. About 70, or about two and a half times as much MP as normal Impact detonation feeds.
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
 
== Updates ==
 
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