Frenzy: Difference between revisions
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== Skill Information | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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| align="left" | 1 || 90 || 5% || 20% || 30 Seconds | | align="left" | 1 || 90 || 5% || 20% || 30 Seconds | ||
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== Skill Information (KR) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]] | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Active Skill Damage increase !! Special Active cooldown reduction when active skills land successfully !! Critical Damage Increase !! Frenzy cooldown time | |||
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| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds | |||
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*'''Frenzy''''s cooldown time is affected by [[Saw Blade]]. | *'''Frenzy''''s cooldown time is affected by [[Saw Blade]]. | ||
*Using [[Bloody Chain]] or [[Fake Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | *Using [[Bloody Chain]] or [[Fake Shot]] during Over Strike is optimal to reduce cooldown for Special Actives. | ||
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== Updates == | |||
*09/20/2018 (KR) | |||
**Active Skill Damage Increase increased. | |||
**Critical Damage Increase effect added. | |||
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