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Frenzy: Difference between revisions

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469 bytes removed ,  13 October 2018
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__NOTOC__{{Languages|Frenzy}}
__NOTOC__{{Languages|Frenzy}}
<div style="float: right;">{{#ev:youtube|-|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Bloody Festival]] stacks up to max, gives [Frenzy] buff. Frenzy buff activates overstrike and can use active skills without ECP cost, increases all active skill damages and decreases special active skill cooldown when active skills land successfully. Frenzy buff is removed when Overstrike deactivates.
| {{SkillType|P}} When [[Bloody Action|Bloody Festival]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Actives skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | [[Status Effects|Frenzy]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Active Skill Damage increase !! Special Active cooldown reduction when active skills land successfully !! Frenzy cooldown time
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| align="left" | 1 || 90 || 5% || 20% || 30 Seconds
|}
<br>
== Skill Information (KR) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Active Skill Damage increase !! Special Active cooldown reduction when active skills land successfully !! Critical Damage Increase !! Frenzy cooldown time
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction upon Successful Active Skill Hit !! Critical Damage Increase !! Frenzy Cooldown
|-
|-
| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds  
| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds  
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== Updates ==
== Updates ==
*09/20/2018 (KR)
*09/20/2018 (KR) / 10/11/2018 (NA)
**Active Skill Damage Increase increased.
**Active Skill Damage Increase increased.
**Critical Damage Increase effect added.
**Critical Damage Increase effect added.
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